Introducing Beam — Play & Create Interactive Video Shorts. Explore Beam →
var config = { type: Phaser.CANVAS, parent: 'phaser-example', scene: { preload: preload, create: create } }; var game = new Phaser.Game(config); var dynamic = null; var value = 0; function preload() { // Normal font this.load.bitmapFont('chiller', 'assets/fonts/bitmap/chiller.png', 'assets/fonts/bitmap/chiller.xml'); // Trimmed Atlas version this.load.atlas('fontatlas', 'assets/atlas/chiller.png', 'assets/atlas/chiller.json'); this.load.xml('chillerXML', 'assets/fonts/bitmap/chiller.xml'); } function create() { Phaser.GameObjects.BitmapText.ParseFromAtlas(this, 'chiller2', 'fontatlas', 'chiller.png', 'chillerXML'); this.add.bitmapText(32, 64, 'chiller', '$ Lorem ipsum sit amet'); // The texture atlas version this.add.bitmapText(32, 64, 'chiller2', '$ Lorem ipsum sit amet'); }
var config = {
type: Phaser.CANVAS,
parent: 'phaser-example',
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
var dynamic = null;
var value = 0;
function preload()
{
// Normal font
this.load.bitmapFont('chiller', 'assets/fonts/bitmap/chiller.png', 'assets/fonts/bitmap/chiller.xml');
// Trimmed Atlas version
this.load.atlas('fontatlas', 'assets/atlas/chiller.png', 'assets/atlas/chiller.json');
this.load.xml('chillerXML', 'assets/fonts/bitmap/chiller.xml');
}
function create()
{
Phaser.GameObjects.BitmapText.ParseFromAtlas(this, 'chiller2', 'fontatlas', 'chiller.png', 'chillerXML');
this.add.bitmapText(32, 64, 'chiller', '$ Lorem ipsum sit amet');
// The texture atlas version
this.add.bitmapText(32, 64, 'chiller2', '$ Lorem ipsum sit amet');
}