Introducing Beam — Play & Create Interactive Video Shorts. Explore Beam →
var config = { type: Phaser.WEBGL, parent: 'phaser-example', scene: { preload: preload, create: create, update: update } }; var rainbowColor = [0xFF5757, 0xE8A241, 0x97FF7F, 0x52BFFF, 0x995DE8]; var rainbowColorIdx = 0; var rainbowColorOffset = 0; var delay = 0; var rainbowWave = 0; var jiggleText; var rainbowText; var game = new Phaser.Game(config); function preload() { this.load.bitmapFont('desyrel', 'assets/fonts/bitmap/desyrel.png', 'assets/fonts/bitmap/desyrel.xml'); } function create() { jiggleText = this.add.dynamicBitmapText(32, 100, 'desyrel', 'It\'s cold outside,\nthere\'s no kind of atmosphere', 64); rainbowText = this.add.dynamicBitmapText(32, 400, 'desyrel', 'HELLO WORLD', 96); jiggleText.setDisplayCallback(textCallback); rainbowText.setDisplayCallback(rainbowCallback); } function update() { rainbowColorIdx = 0; if (delay++ === 6) { rainbowColorOffset = (rainbowColorOffset + 1) % (rainbowColor.length); delay = 0; } } function rainbowCallback(data) { data.color = rainbowColor[(rainbowColorOffset + rainbowColorIdx) % rainbowColor.length]; rainbowColorIdx = (rainbowColorIdx + 1) % (rainbowColor.length); data.y = Math.cos(rainbowWave + rainbowColorIdx) * 10; rainbowWave += 0.01; return data; } // data = { color: color, index: index, charCode: charCode, x: x, y: y, scaleX: scaleX, scaleY: scaleY } function textCallback (data) { if (data.index >= 5 && data.index <= 8) { data.x = Phaser.Math.Between(data.x - 2, data.x + 2); data.y = Phaser.Math.Between(data.y - 4, data.y + 4); } return data; }
var config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
scene: {
preload: preload,
create: create,
update: update
}
};
var rainbowColor = [0xFF5757, 0xE8A241, 0x97FF7F, 0x52BFFF, 0x995DE8];
var rainbowColorIdx = 0;
var rainbowColorOffset = 0;
var delay = 0;
var rainbowWave = 0;
var jiggleText;
var rainbowText;
var game = new Phaser.Game(config);
function preload()
{
this.load.bitmapFont('desyrel', 'assets/fonts/bitmap/desyrel.png', 'assets/fonts/bitmap/desyrel.xml');
}
function create()
{
jiggleText = this.add.dynamicBitmapText(32, 100, 'desyrel', 'It\'s cold outside,\nthere\'s no kind of atmosphere', 64);
rainbowText = this.add.dynamicBitmapText(32, 400, 'desyrel', 'HELLO WORLD', 96);
jiggleText.setDisplayCallback(textCallback);
rainbowText.setDisplayCallback(rainbowCallback);
}
function update()
{
rainbowColorIdx = 0;
if (delay++ === 6)
{
rainbowColorOffset = (rainbowColorOffset + 1) % (rainbowColor.length);
delay = 0;
}
}
function rainbowCallback(data)
{
data.color = rainbowColor[(rainbowColorOffset + rainbowColorIdx) % rainbowColor.length];
rainbowColorIdx = (rainbowColorIdx + 1) % (rainbowColor.length);
data.y = Math.cos(rainbowWave + rainbowColorIdx) * 10;
rainbowWave += 0.01;
return data;
}
// data = { color: color, index: index, charCode: charCode, x: x, y: y, scaleX: scaleX, scaleY: scaleY }
function textCallback (data)
{
if (data.index >= 5 && data.index <= 8)
{
data.x = Phaser.Math.Between(data.x - 2, data.x + 2);
data.y = Phaser.Math.Between(data.y - 4, data.y + 4);
}
return data;
}