var config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
backgroundColor: '#000000',
scene: {
preload: preload,
create: create,
update: update
}
};
var bubble;
var dude;
var rt;
var game = new Phaser.Game(config);
function preload ()
{
this.load.image('bubble', 'assets/particles/bubble.png');
this.load.image('dude', 'assets/sprites/phaser-dude.png');
}
function create ()
{
bubble = this.add.image(0, 0, 'bubble');
dude = this.add.image(0, 0, 'dude');
rt = this.add.renderTexture(0, 0, 800, 600);
// rt.fill(0x00ff00, 100, 100);
// rt.draw(bubble, 32, 32);
// rt.draw(dude, 32, 32);
}
function update ()
{
rt.clear();
for (var i = 0; i < 32; i++)
{
var x = Phaser.Math.Between(100, 700);
var y = Phaser.Math.Between(100, 500);
rt.draw(bubble, x, y);
}
// rt.fill(0x00ff00);
// rt.draw(bubble, 32, 32);
// rt.draw(dude, 32, 32);
}
var config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
backgroundColor: '#000000',
scene: {
preload: preload,
create: create,
update: update
}
};
var bubble;
var dude;
var rt;
var game = new Phaser.Game(config);
function preload ()
{
this.load.image('bubble', 'assets/particles/bubble.png');
this.load.image('dude', 'assets/sprites/phaser-dude.png');
}
function create ()
{
bubble = this.add.image(0, 0, 'bubble');
dude = this.add.image(0, 0, 'dude');
rt = this.add.renderTexture(0, 0, 800, 600);
// rt.fill(0x00ff00, 100, 100);
// rt.draw(bubble, 32, 32);
// rt.draw(dude, 32, 32);
}
function update ()
{
rt.clear();
for (var i = 0; i < 32; i++)
{
var x = Phaser.Math.Between(100, 700);
var y = Phaser.Math.Between(100, 500);
rt.draw(bubble, x, y);
}
// rt.fill(0x00ff00);
// rt.draw(bubble, 32, 32);
// rt.draw(dude, 32, 32);
}