var config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
backgroundColor: '#2d2d88',
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.atlas('megaset', 'assets/atlas/megaset-0.png', 'assets/atlas/megaset-0.json');
}
function create ()
{
var rt = this.add.renderTexture(0, 0, 800, 650);
var atlasTexture = this.textures.get('megaset');
// var frames = atlasTexture.getFrameNames();
// var bob = this.add.image(0, 0, 'megaset', 'ilkke').setOrigin(0);
// rt.draw(bob, 0, 0);
rt.drawFrame('megaset', 'ilkke', 0, 0);
/*
var atlasTexture = this.textures.get('megaset');
var frames = atlasTexture.getFrameNames();
console.log(frames);
// rt.drawFrame('megaset', 'contra1', 0, 0);
// rt.drawFrame('megaset', 'contra1', 0, 400);
for (var i = 0; i < frames.length; i++)
{
var x = Phaser.Math.Between(0, 800);
var y = Phaser.Math.Between(0, 600);
rt.drawFrame('megaset', frames[i], x, y);
}
*/
}
var config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
backgroundColor: '#2d2d88',
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.atlas('megaset', 'assets/atlas/megaset-0.png', 'assets/atlas/megaset-0.json');
}
function create ()
{
var rt = this.add.renderTexture(0, 0, 800, 650);
var atlasTexture = this.textures.get('megaset');
// var frames = atlasTexture.getFrameNames();
// var bob = this.add.image(0, 0, 'megaset', 'ilkke').setOrigin(0);
// rt.draw(bob, 0, 0);
rt.drawFrame('megaset', 'ilkke', 0, 0);
/*
var atlasTexture = this.textures.get('megaset');
var frames = atlasTexture.getFrameNames();
console.log(frames);
// rt.drawFrame('megaset', 'contra1', 0, 0);
// rt.drawFrame('megaset', 'contra1', 0, 400);
for (var i = 0; i < frames.length; i++)
{
var x = Phaser.Math.Between(0, 800);
var y = Phaser.Math.Between(0, 600);
rt.drawFrame('megaset', frames[i], x, y);
}
*/
}