var config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
width: 800,
height: 600,
scene: {
preload: preload,
create: create,
update: update
}
};
var game = new Phaser.Game(config);
var rt;
var trail;
var player;
var tween;
function preload ()
{
this.load.image('bubble', 'assets/particles/bubble.png');
}
function create ()
{
rt = this.add.renderTexture(0, 0, 800, 600);
trail = this.add.image(400, 300, 'bubble').setVisible(false);
player = this.add.image(400, 300, 'bubble');
tween = this.tweens.add({
targets: trail,
x: player.x,
y: player.y,
ease: 'Sine.easeInOut',
duration: 50000,
repeat: -1
});
}
function update ()
{
player.x = this.input.x;
player.y = this.input.y;
var dist = Phaser.Math.Distance.Between(trail.x, trail.y, player.x, player.y);
tween.timeScale = dist / 100;
tween.updateTo('x', player.x, true);
tween.updateTo('y', player.y, true);
trail.setAlpha(100 / (dist + 0.001));
trail.setTint(dist | 0xff0000);
rt.draw(trail);
}
var config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
width: 800,
height: 600,
scene: {
preload: preload,
create: create,
update: update
}
};
var game = new Phaser.Game(config);
var rt;
var trail;
var player;
var tween;
function preload ()
{
this.load.image('bubble', 'assets/particles/bubble.png');
}
function create ()
{
rt = this.add.renderTexture(0, 0, 800, 600);
trail = this.add.image(400, 300, 'bubble').setVisible(false);
player = this.add.image(400, 300, 'bubble');
tween = this.tweens.add({
targets: trail,
x: player.x,
y: player.y,
ease: 'Sine.easeInOut',
duration: 50000,
repeat: -1
});
}
function update ()
{
player.x = this.input.x;
player.y = this.input.y;
var dist = Phaser.Math.Distance.Between(trail.x, trail.y, player.x, player.y);
tween.timeScale = dist / 100;
tween.updateTo('x', player.x, true);
tween.updateTo('y', player.y, true);
trail.setAlpha(100 / (dist + 0.001));
trail.setTint(dist | 0xff0000);
rt.draw(trail);
}