var config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.multiatlas('megaset', 'assets/loader-tests/texture-packer-multi-atlas.json', 'assets/loader-tests/');
}
function create ()
{
var blitter = this.add.blitter(0, 0, 'megaset');
// Create some bobs, all using different frames from the same atlas texture.
// Note that the x/y coordinates are relative to the blitter position.
var atlasTexture = this.textures.get('megaset');
var frames = atlasTexture.getFrameNames();
for (var i = 0; i < frames.length; i++)
{
var x = Phaser.Math.Between(0, 1024);
var y = Phaser.Math.Between(0, 768);
blitter.create(x, y, frames[i]);
}
}
var config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.multiatlas('megaset', 'assets/loader-tests/texture-packer-multi-atlas.json', 'assets/loader-tests/');
}
function create ()
{
var blitter = this.add.blitter(0, 0, 'megaset');
// Create some bobs, all using different frames from the same atlas texture.
// Note that the x/y coordinates are relative to the blitter position.
var atlasTexture = this.textures.get('megaset');
var frames = atlasTexture.getFrameNames();
for (var i = 0; i < frames.length; i++)
{
var x = Phaser.Math.Between(0, 1024);
var y = Phaser.Math.Between(0, 768);
blitter.create(x, y, frames[i]);
}
}