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var config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, scene: { preload: preload, create: create, update: update } }; var controls; var game = new Phaser.Game(config); function preload () { this.load.spritesheet('bobs', 'assets/sprites/bobs-by-cleathley.png', { frameWidth: 32, frameHeight: 32 }); } function create () { var blitter = this.add.blitter(0, 0, 'bobs'); // Create a load of bobs aligned in a grid for (var y = 0; y < 100; y++) { for (var x = 0; x < 100; x++) { blitter.create(x * 32, y * 32, Phaser.Math.Between(0, 399)); } } var cursors = this.input.keyboard.createCursorKeys(); var controlConfig = { camera: this.cameras.main, left: cursors.left, right: cursors.right, up: cursors.up, down: cursors.down, zoomIn: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Q), zoomOut: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.E), acceleration: 0.06, drag: 0.0005, maxSpeed: 1.0 }; controls = new Phaser.Cameras.Controls.SmoothedKeyControl(controlConfig); } function update (time, delta) { controls.update(delta); }
var config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
scene: {
preload: preload,
create: create,
update: update
}
};
var controls;
var game = new Phaser.Game(config);
function preload ()
{
this.load.spritesheet('bobs', 'assets/sprites/bobs-by-cleathley.png', { frameWidth: 32, frameHeight: 32 });
}
function create ()
{
var blitter = this.add.blitter(0, 0, 'bobs');
// Create a load of bobs aligned in a grid
for (var y = 0; y < 100; y++)
{
for (var x = 0; x < 100; x++)
{
blitter.create(x * 32, y * 32, Phaser.Math.Between(0, 399));
}
}
var cursors = this.input.keyboard.createCursorKeys();
var controlConfig = {
camera: this.cameras.main,
left: cursors.left,
right: cursors.right,
up: cursors.up,
down: cursors.down,
zoomIn: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Q),
zoomOut: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.E),
acceleration: 0.06,
drag: 0.0005,
maxSpeed: 1.0
};
controls = new Phaser.Cameras.Controls.SmoothedKeyControl(controlConfig);
}
function update (time, delta)
{
controls.update(delta);
}