var config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
pixelArt: true,
scene: {
preload: preload,
create: create
}
};
var i = 0;
var hsv = [];
var game = new Phaser.Game(config);
function preload()
{
this.load.image('knighthawks', 'assets/fonts/retro/knight3.png');
}
function create()
{
hsv = Phaser.Display.Color.HSVColorWheel();
var config = {
image: 'knighthawks',
width: 31,
height: 25,
chars: Phaser.GameObjects.RetroFont.TEXT_SET6,
charsPerRow: 10,
spacing: { x: 1, y: 1 }
};
this.cache.bitmapFont.add('knighthawks', Phaser.GameObjects.RetroFont.Parse(this, config));
var text = this.add.dynamicBitmapText(0, 300, 'knighthawks', 'PHASER 3').setScale(4);
text.setDisplayCallback(textCallback);
}
function textCallback (data)
{
data.tint.topLeft = hsv[Math.floor(i)].color;
data.tint.topRight = hsv[359 - Math.floor(i)].color;
data.tint.bottomLeft = hsv[359 - Math.floor(i)].color;
data.tint.bottomRight = hsv[Math.floor(i)].color;
i += 0.1;
if (i >= hsv.length)
{
i = 0;
}
return data;
}
var config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
pixelArt: true,
scene: {
preload: preload,
create: create
}
};
var i = 0;
var hsv = [];
var game = new Phaser.Game(config);
function preload()
{
this.load.image('knighthawks', 'assets/fonts/retro/knight3.png');
}
function create()
{
hsv = Phaser.Display.Color.HSVColorWheel();
var config = {
image: 'knighthawks',
width: 31,
height: 25,
chars: Phaser.GameObjects.RetroFont.TEXT_SET6,
charsPerRow: 10,
spacing: { x: 1, y: 1 }
};
this.cache.bitmapFont.add('knighthawks', Phaser.GameObjects.RetroFont.Parse(this, config));
var text = this.add.dynamicBitmapText(0, 300, 'knighthawks', 'PHASER 3').setScale(4);
text.setDisplayCallback(textCallback);
}
function textCallback (data)
{
data.tint.topLeft = hsv[Math.floor(i)].color;
data.tint.topRight = hsv[359 - Math.floor(i)].color;
data.tint.bottomLeft = hsv[359 - Math.floor(i)].color;
data.tint.bottomRight = hsv[Math.floor(i)].color;
i += 0.1;
if (i >= hsv.length)
{
i = 0;
}
return data;
}