var config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.image('plush', 'assets/pics/profil-sad-plush.png');
}
function create ()
{
// Create our own EventEmitter instance
var emitter = new Phaser.Events.EventEmitter();
// Set-up an event handler
emitter.on('addImage', handler, this);
// Emit it a few times with varying arguments
emitter.emit('addImage', 200, 300);
emitter.emit('addImage', 400, 300);
emitter.emit('addImage', 600, 300);
}
function handler (x, y)
{
this.add.image(x, y, 'plush');
}
var config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.image('plush', 'assets/pics/profil-sad-plush.png');
}
function create ()
{
// Create our own EventEmitter instance
var emitter = new Phaser.Events.EventEmitter();
// Set-up an event handler
emitter.on('addImage', handler, this);
// Emit it a few times with varying arguments
emitter.emit('addImage', 200, 300);
emitter.emit('addImage', 400, 300);
emitter.emit('addImage', 600, 300);
}
function handler (x, y)
{
this.add.image(x, y, 'plush');
}