Tint And Alpha

var config = {
    type: Phaser.WEBGL,
    parent: 'phaser-example',
    width: 800,
    height: 600,
    scene: {
        preload: preload,
        create: create
    }
};

var game = new Phaser.Game(config);

function preload ()
{
    this.load.image('bg', 'assets/pics/swirl1.jpg');
    this.load.image('morty', 'assets/pics/morty.png');
}

function create ()
{
    this.add.image(400, 300, 'bg');

    var image1 = this.add.image(200, 300, 'morty');
    var image2 = this.add.image(400, 300, 'morty');
    var image3 = this.add.image(600, 300, 'morty');

    image2.setTint(0xff0000);
    image2.setAlpha(0.5);

    // image3.setTintFill(0xff0000, 0xff0000, 0xffff00, 0xffff00);
    // image3.setTintFill(0xff0000);
    image3.setTintFill(0xffffff);
    image3.setAlpha(0.5);
}