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var config = { type: Phaser.WEBGL, parent: 'phaser-example', width: 800, height: 600, scene: { preload: preload, create: create } }; var game = new Phaser.Game(config); function preload () { this.load.image('face', 'assets/pics/bw-face.png'); } function create () { var hsv = Phaser.Display.Color.HSVColorWheel(); var image = this.add.image(400, 300, 'face'); // image.setTint(0xff00ff); image.setTint(0xff0000); // image.setTint(0x00ff00); // image.setTint(0x0000ff); this.input.on('pointerdown', function (pointer) { var i = Phaser.Math.Between(0, 359); image.setTint(hsv[i].color); }); }
var config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
width: 800,
height: 600,
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.image('face', 'assets/pics/bw-face.png');
}
function create ()
{
var hsv = Phaser.Display.Color.HSVColorWheel();
var image = this.add.image(400, 300, 'face');
// image.setTint(0xff00ff);
image.setTint(0xff0000);
// image.setTint(0x00ff00);
// image.setTint(0x0000ff);
this.input.on('pointerdown', function (pointer) {
var i = Phaser.Math.Between(0, 359);
image.setTint(hsv[i].color);
});
}