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var config = { type: Phaser.WEBGL, parent: 'phaser-example', width: 800, height: 600, scene: { preload: preload, create: create } }; var game = new Phaser.Game(config); function preload () { this.load.image('pic', 'assets/pics/sword-art-online.jpg'); this.load.image('magnify-out', 'assets/sprites/magnify-glass-outside.png'); this.load.image('magnify-in', 'assets/sprites/magnify-glass-inside.png'); } function create () { this.add.image(400, 300, 'pic').setTint(0x2d2d2d); // The scale creates a slight magnification effect var pic = this.add.image(400, 300, 'pic').setScale(1.02); var lense = this.make.sprite({ x: 400, y: 300, key: 'magnify-in', add: false }); pic.mask = new Phaser.Display.Masks.BitmapMask(this, lense); var magnify = this.add.image(400, 300, 'magnify-out'); this.input.on('pointermove', function (pointer) { lense.x = pointer.x; lense.y = pointer.y; magnify.x = pointer.x; magnify.y = pointer.y; }); }
var config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
width: 800,
height: 600,
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.image('pic', 'assets/pics/sword-art-online.jpg');
this.load.image('magnify-out', 'assets/sprites/magnify-glass-outside.png');
this.load.image('magnify-in', 'assets/sprites/magnify-glass-inside.png');
}
function create ()
{
this.add.image(400, 300, 'pic').setTint(0x2d2d2d);
// The scale creates a slight magnification effect
var pic = this.add.image(400, 300, 'pic').setScale(1.02);
var lense = this.make.sprite({
x: 400,
y: 300,
key: 'magnify-in',
add: false
});
pic.mask = new Phaser.Display.Masks.BitmapMask(this, lense);
var magnify = this.add.image(400, 300, 'magnify-out');
this.input.on('pointermove', function (pointer) {
lense.x = pointer.x;
lense.y = pointer.y;
magnify.x = pointer.x;
magnify.y = pointer.y;
});
}