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var config = { type: Phaser.CANVAS, width: 800, height: 600, parent: 'phaser-example', scene: { preload: preload, create: create, update: update } }; var sprites = []; var game = new Phaser.Game(config); function preload () { this.load.image('bg', 'assets/skies/space1.png'); this.load.image('particle', 'assets/particles/yellow.png'); this.load.image('logo', 'assets/sprites/phaser2.png'); } function create () { this.add.image(400, 300, 'bg'); // Create the particles for (var i = 0; i < 300; i++) { var x = Phaser.Math.Between(-64, 800); var y = Phaser.Math.Between(-64, 600); var image = this.add.image(x, y, 'particle'); // Canvas and WebGL: // NORMAL // ADD // MULTIPLY // SCREEN // Canvas only: // OVERLAY // DARKEN // LIGHTEN // COLOR_DODGE // COLOR_BURN // HARD_LIGHT // SOFT_LIGHT // DIFFERENCE // EXCLUSION // HUE // SATURATION // COLOR // LUMINOSITY // image.setBlendMode(Phaser.BlendModes.OVERLAY); image.setBlendMode(Phaser.BlendModes.ADD); sprites.push({ s: image, r: 2 + Math.random() * 6 }); } this.add.image(400, 300, 'logo').setBlendMode(Phaser.BlendModes.DIFFERENCE); } function update () { for (var i = 0; i < sprites.length; i++) { var sprite = sprites[i].s; sprite.y -= sprites[i].r; if (sprite.y < -256) { sprite.y = 700; } } }
var config = {
type: Phaser.CANVAS,
width: 800,
height: 600,
parent: 'phaser-example',
scene: {
preload: preload,
create: create,
update: update
}
};
var sprites = [];
var game = new Phaser.Game(config);
function preload ()
{
this.load.image('bg', 'assets/skies/space1.png');
this.load.image('particle', 'assets/particles/yellow.png');
this.load.image('logo', 'assets/sprites/phaser2.png');
}
function create ()
{
this.add.image(400, 300, 'bg');
// Create the particles
for (var i = 0; i < 300; i++)
{
var x = Phaser.Math.Between(-64, 800);
var y = Phaser.Math.Between(-64, 600);
var image = this.add.image(x, y, 'particle');
// Canvas and WebGL:
// NORMAL
// ADD
// MULTIPLY
// SCREEN
// Canvas only:
// OVERLAY
// DARKEN
// LIGHTEN
// COLOR_DODGE
// COLOR_BURN
// HARD_LIGHT
// SOFT_LIGHT
// DIFFERENCE
// EXCLUSION
// HUE
// SATURATION
// COLOR
// LUMINOSITY
// image.setBlendMode(Phaser.BlendModes.OVERLAY);
image.setBlendMode(Phaser.BlendModes.ADD);
sprites.push({ s: image, r: 2 + Math.random() * 6 });
}
this.add.image(400, 300, 'logo').setBlendMode(Phaser.BlendModes.DIFFERENCE);
}
function update ()
{
for (var i = 0; i < sprites.length; i++)
{
var sprite = sprites[i].s;
sprite.y -= sprites[i].r;
if (sprite.y < -256)
{
sprite.y = 700;
}
}
}