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/** * @author Pavle Goloskokovic(http://prunegames.com) */ var config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, scene: { preload: preload, create: create }, pixelArt: true, audio: { disableWebAudio: true } }; var game = new Phaser.Game(config); function preload () { this.load.image('title', 'assets/pics/catastrophi.png'); this.load.spritesheet('button', 'assets/ui/flixel-button.png', { frameWidth: 80, frameHeight: 20 }); this.load.bitmapFont('nokia', 'assets/fonts/bitmap/nokia16black.png', 'assets/fonts/bitmap/nokia16black.xml'); this.load.audioSprite('sfx', 'assets/audio/SoundEffects/fx_mixdown.json', [ 'assets/audio/SoundEffects/fx_mixdown.ogg', 'assets/audio/SoundEffects/fx_mixdown.mp3' ]); } function create () { this.add.image(400, 300, 'title'); var spritemap = this.cache.json.get('sfx').spritemap; var i = 0; for (var spriteName in spritemap) { if (!spritemap.hasOwnProperty(spriteName)) { continue; } makeButton.call(this, spriteName, 680, 115 + i*40); i++; } this.input.on('gameobjectover', function (pointer, button) { setButtonFrame(button, 0); }); this.input.on('gameobjectout', function (pointer, button) { setButtonFrame(button, 1); }); this.input.on('gameobjectdown', function (pointer, button) { this.sound.playAudioSprite('sfx', button.name); setButtonFrame(button, 2); }, this); this.input.on('gameobjectup', function (pointer, button) { setButtonFrame(button, 0); }); } function makeButton(name, x, y) { var button = this.add.image(x, y, 'button', 1).setInteractive(); button.name = name; button.setScale(2, 1.5); var text = this.add.bitmapText(x - 40, y - 8, 'nokia', name, 16); text.x += (button.width - text.width) / 2; } function setButtonFrame(button, frame) { button.frame = button.scene.textures.getFrame('button', frame); }
/** * @author Pavle Goloskokovic(http://prunegames.com) */ var config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, scene: { preload: preload, create: create }, pixelArt: true, audio: { disableWebAudio: true } }; var game = new Phaser.Game(config); function preload () { this.load.image('title', 'assets/pics/catastrophi.png'); this.load.spritesheet('button', 'assets/ui/flixel-button.png', { frameWidth: 80, frameHeight: 20 }); this.load.bitmapFont('nokia', 'assets/fonts/bitmap/nokia16black.png', 'assets/fonts/bitmap/nokia16black.xml'); this.load.audioSprite('sfx', 'assets/audio/SoundEffects/fx_mixdown.json', [ 'assets/audio/SoundEffects/fx_mixdown.ogg', 'assets/audio/SoundEffects/fx_mixdown.mp3' ]); } function create () { this.add.image(400, 300, 'title'); var spritemap = this.cache.json.get('sfx').spritemap; var i = 0; for (var spriteName in spritemap) { if (!spritemap.hasOwnProperty(spriteName)) { continue; } makeButton.call(this, spriteName, 680, 115 + i*40); i++; } this.input.on('gameobjectover', function (pointer, button) { setButtonFrame(button, 0); }); this.input.on('gameobjectout', function (pointer, button) { setButtonFrame(button, 1); }); this.input.on('gameobjectdown', function (pointer, button) { this.sound.playAudioSprite('sfx', button.name); setButtonFrame(button, 2); }, this); this.input.on('gameobjectup', function (pointer, button) { setButtonFrame(button, 0); }); } function makeButton(name, x, y) { var button = this.add.image(x, y, 'button', 1).setInteractive(); button.name = name; button.setScale(2, 1.5); var text = this.add.bitmapText(x - 40, y - 8, 'nokia', name, 16); text.x += (button.width - text.width) / 2; } function setButtonFrame(button, frame) { button.frame = button.scene.textures.getFrame('button', frame); }