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var config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, pixelArt: true, scene: { preload: preload, create: create } }; var game = new Phaser.Game(config); function preload () { this.load.atlas('sf2', 'assets/animations/sf2.png', 'assets/animations/sf2.json'); } function create () { var animConfig = { key: 'ryu', frames: this.anims.generateFrameNames('sf2', { prefix: 'frame_', end: 22 }), frameRate: 20, repeat: 3 }; this.anims.create(animConfig); var sprite = this.add.sprite(550, 600, 'sf2', 'frame_0').setOrigin(0.5, 1).setScale(2); var text = this.add.text(32, 32, 'Click to Start Animation', { color: '#00ff00' }); var log = []; var u = 0; var ui = 0; sprite.on(Phaser.Animations.Events.ANIMATION_START, function (anim, frame, gameObject) { log.push('ANIMATION_START'); text.setText(log); u = 0; ui = 0; }); sprite.on(Phaser.Animations.Events.ANIMATION_STOP, function (anim, frame, gameObject) { log.push('ANIMATION_STOP'); text.setText(log); u = 0; ui = 0; }); sprite.on(Phaser.Animations.Events.ANIMATION_UPDATE, function (anim, frame, gameObject) { if (u === 0) { log.push('ANIMATION_UPDATE x0'); u++; ui = log.length - 1; } else { log[ui] = 'ANIMATION_UPDATE x' + u.toString(); u++; } text.setText(log); }); sprite.on(Phaser.Animations.Events.ANIMATION_REPEAT, function (anim, frame, gameObject) { u = 0; log.push('ANIMATION_REPEAT'); text.setText(log); }); sprite.on(Phaser.Animations.Events.ANIMATION_COMPLETE, function (anim, frame, gameObject) { log.push('ANIMATION_COMPLETE'); text.setText(log); }); this.input.on('pointerdown', function () { if (sprite.anims.isPlaying) { sprite.stop(); } else { log = []; sprite.play('ryu'); } }); }
var config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
pixelArt: true,
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.atlas('sf2', 'assets/animations/sf2.png', 'assets/animations/sf2.json');
}
function create ()
{
var animConfig = {
key: 'ryu',
frames: this.anims.generateFrameNames('sf2', { prefix: 'frame_', end: 22 }),
frameRate: 20,
repeat: 3
};
this.anims.create(animConfig);
var sprite = this.add.sprite(550, 600, 'sf2', 'frame_0').setOrigin(0.5, 1).setScale(2);
var text = this.add.text(32, 32, 'Click to Start Animation', { color: '#00ff00' });
var log = [];
var u = 0;
var ui = 0;
sprite.on(Phaser.Animations.Events.ANIMATION_START, function (anim, frame, gameObject) {
log.push('ANIMATION_START');
text.setText(log);
u = 0;
ui = 0;
});
sprite.on(Phaser.Animations.Events.ANIMATION_STOP, function (anim, frame, gameObject) {
log.push('ANIMATION_STOP');
text.setText(log);
u = 0;
ui = 0;
});
sprite.on(Phaser.Animations.Events.ANIMATION_UPDATE, function (anim, frame, gameObject) {
if (u === 0)
{
log.push('ANIMATION_UPDATE x0');
u++;
ui = log.length - 1;
}
else
{
log[ui] = 'ANIMATION_UPDATE x' + u.toString();
u++;
}
text.setText(log);
});
sprite.on(Phaser.Animations.Events.ANIMATION_REPEAT, function (anim, frame, gameObject) {
u = 0;
log.push('ANIMATION_REPEAT');
text.setText(log);
});
sprite.on(Phaser.Animations.Events.ANIMATION_COMPLETE, function (anim, frame, gameObject) {
log.push('ANIMATION_COMPLETE');
text.setText(log);
});
this.input.on('pointerdown', function () {
if (sprite.anims.isPlaying)
{
sprite.stop();
}
else
{
log = [];
sprite.play('ryu');
}
});
}