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var config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, scene: { preload: preload, create: create } }; var game = new Phaser.Game(config); function preload () { this.load.atlas('gems', 'assets/tests/columns/gems.png', 'assets/tests/columns/gems.json'); } function create () { var text = this.add.text(400, 32, 'Click to remove the Square animation', { color: '#00ff00' }).setOrigin(0.5, 0); var diamond = this.anims.create({ key: 'diamond', frames: this.anims.generateFrameNames('gems', { prefix: 'diamond_', end: 15, zeroPad: 4 }), repeat: -1 }); var prism = this.anims.create({ key: 'prism', frames: this.anims.generateFrameNames('gems', { prefix: 'prism_', end: 6, zeroPad: 4 }), repeat: -1 }); var ruby = this.anims.create({ key: 'ruby', frames: this.anims.generateFrameNames('gems', { prefix: 'ruby_', end: 6, zeroPad: 4 }), repeat: -1 }); var square = this.anims.create({ key: 'square', frames: this.anims.generateFrameNames('gems', { prefix: 'square_', end: 14, zeroPad: 4 }), repeat: -1 }); // square added twice just to make sure there are more of them var keys = [ 'diamond', 'prism', 'ruby', 'square', 'square' ]; var x = 100; var y = 116; for (var i = 0; i < 35; i++) { this.add.sprite(x, y, 'gems').play(keys[Phaser.Math.Between(0, 4)]); x += 100; if (x === 800) { x = 100; y += 100; } } this.anims.on(Phaser.Animations.Events.REMOVE_ANIMATION, function (key, anim) { text.setText('Animation ' + key + ' has been removed'); }); this.input.once('pointerdown', function () { // We'll now remove the square animation from the global Animation Manager this.anims.remove('square'); }, this); }
var config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.atlas('gems', 'assets/tests/columns/gems.png', 'assets/tests/columns/gems.json');
}
function create ()
{
var text = this.add.text(400, 32, 'Click to remove the Square animation', { color: '#00ff00' }).setOrigin(0.5, 0);
var diamond = this.anims.create({ key: 'diamond', frames: this.anims.generateFrameNames('gems', { prefix: 'diamond_', end: 15, zeroPad: 4 }), repeat: -1 });
var prism = this.anims.create({ key: 'prism', frames: this.anims.generateFrameNames('gems', { prefix: 'prism_', end: 6, zeroPad: 4 }), repeat: -1 });
var ruby = this.anims.create({ key: 'ruby', frames: this.anims.generateFrameNames('gems', { prefix: 'ruby_', end: 6, zeroPad: 4 }), repeat: -1 });
var square = this.anims.create({ key: 'square', frames: this.anims.generateFrameNames('gems', { prefix: 'square_', end: 14, zeroPad: 4 }), repeat: -1 });
// square added twice just to make sure there are more of them
var keys = [ 'diamond', 'prism', 'ruby', 'square', 'square' ];
var x = 100;
var y = 116;
for (var i = 0; i < 35; i++)
{
this.add.sprite(x, y, 'gems').play(keys[Phaser.Math.Between(0, 4)]);
x += 100;
if (x === 800)
{
x = 100;
y += 100;
}
}
this.anims.on(Phaser.Animations.Events.REMOVE_ANIMATION, function (key, anim) {
text.setText('Animation ' + key + ' has been removed');
});
this.input.once('pointerdown', function () {
// We'll now remove the square animation from the global Animation Manager
this.anims.remove('square');
}, this);
}