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var config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, backgroundColor: '#026bc6', pixelArt: true, scene: { preload: preload, create: create, update: update } }; var bg; var ground; var isRunning = true; var game = new Phaser.Game(config); function preload () { this.load.atlas('knight', 'assets/animations/knight.png', 'assets/animations/knight.json'); this.load.image('bg', 'assets/skies/clouds.png'); this.load.spritesheet('tiles', 'assets/tilemaps/tiles/fantasy-tiles.png', { frameWidth: 64, frameHeight: 64 }); } function create () { // The background and floor bg = this.add.tileSprite(0, 16, 800, 600, 'bg').setOrigin(0); ground = this.add.tileSprite(0, 536, 800, 64, 'tiles', 1).setOrigin(0); this.add.text(400, 8, 'Click to stop animation', { color: '#ffffff' }).setOrigin(0.5, 0); // Our run animation var animConfig = { key: 'run', frames: this.anims.generateFrameNames('knight', { prefix: 'run/frame', start: 0, end: 7, zeroPad: 4 }), frameRate: 12, repeat: -1 }; this.anims.create(animConfig); var lancelot = this.add.sprite(400, 536, 'knight'); lancelot.setOrigin(0.5, 1); lancelot.setScale(8); lancelot.play('run'); // Event handler for when the animation completes on our sprite lancelot.on(Phaser.Animations.Events.ANIMATION_STOP, function () { isRunning = false; }, this); // And a click handler to stop the animation this.input.once('pointerdown', function () { lancelot.stop(); }); } function update () { if (isRunning) { bg.tilePositionX += 2; ground.tilePositionX += 4; } }
var config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
backgroundColor: '#026bc6',
pixelArt: true,
scene: {
preload: preload,
create: create,
update: update
}
};
var bg;
var ground;
var isRunning = true;
var game = new Phaser.Game(config);
function preload ()
{
this.load.atlas('knight', 'assets/animations/knight.png', 'assets/animations/knight.json');
this.load.image('bg', 'assets/skies/clouds.png');
this.load.spritesheet('tiles', 'assets/tilemaps/tiles/fantasy-tiles.png', { frameWidth: 64, frameHeight: 64 });
}
function create ()
{
// The background and floor
bg = this.add.tileSprite(0, 16, 800, 600, 'bg').setOrigin(0);
ground = this.add.tileSprite(0, 536, 800, 64, 'tiles', 1).setOrigin(0);
this.add.text(400, 8, 'Click to stop animation', { color: '#ffffff' }).setOrigin(0.5, 0);
// Our run animation
var animConfig = {
key: 'run',
frames: this.anims.generateFrameNames('knight', { prefix: 'run/frame', start: 0, end: 7, zeroPad: 4 }),
frameRate: 12,
repeat: -1
};
this.anims.create(animConfig);
var lancelot = this.add.sprite(400, 536, 'knight');
lancelot.setOrigin(0.5, 1);
lancelot.setScale(8);
lancelot.play('run');
// Event handler for when the animation completes on our sprite
lancelot.on(Phaser.Animations.Events.ANIMATION_STOP, function () {
isRunning = false;
}, this);
// And a click handler to stop the animation
this.input.once('pointerdown', function () {
lancelot.stop();
});
}
function update ()
{
if (isRunning)
{
bg.tilePositionX += 2;
ground.tilePositionX += 4;
}
}