var config = {
type: Phaser.AUTO,
parent: 'phaser-example',
pixelArt: true,
width: 800,
height: 600,
scene: {
preload: preload,
create: create,
update: update
}
};
var gem;
var debug;
var game = new Phaser.Game(config);
function preload ()
{
this.load.atlas('gems', 'assets/animations/diamond.png', 'assets/animations/diamond.json');
}
function create ()
{
this.anims.create({
key: 'diamond',
frames: this.anims.generateFrameNames('gems', { prefix: 'diamond_', end: 15, zeroPad: 4 }),
frameRate: 16,
yoyo: true,
repeat: -1,
repeatDelay: 300
});
gem = this.add.sprite(400, 480, 'gems').play('diamond').setScale(4);
debug = this.add.graphics();
}
function update ()
{
debug.clear();
var size = 672;
debug.fillStyle(0x2d2d2d);
debug.fillRect(64, 64, size, 48);
debug.fillStyle(0x2dff2d);
debug.fillRect(64, 64, size * gem.anims.getProgress(), 48);
}
var config = {
type: Phaser.AUTO,
parent: 'phaser-example',
pixelArt: true,
width: 800,
height: 600,
scene: {
preload: preload,
create: create,
update: update
}
};
var gem;
var debug;
var game = new Phaser.Game(config);
function preload ()
{
this.load.atlas('gems', 'assets/animations/diamond.png', 'assets/animations/diamond.json');
}
function create ()
{
this.anims.create({
key: 'diamond',
frames: this.anims.generateFrameNames('gems', { prefix: 'diamond_', end: 15, zeroPad: 4 }),
frameRate: 16,
yoyo: true,
repeat: -1,
repeatDelay: 300
});
gem = this.add.sprite(400, 480, 'gems').play('diamond').setScale(4);
debug = this.add.graphics();
}
function update ()
{
debug.clear();
var size = 672;
debug.fillStyle(0x2d2d2d);
debug.fillRect(64, 64, size, 48);
debug.fillStyle(0x2dff2d);
debug.fillRect(64, 64, size * gem.anims.getProgress(), 48);
}