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var config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, backgroundColor: '#304858', scene: { preload: preload, create: create, update: update } }; var bg; var trees; var game = new Phaser.Game(config); function preload () { this.load.atlas('walker', 'assets/animations/walker.png', 'assets/animations/walker.json'); this.load.image('sky', 'assets/skies/ms3-sky.png'); this.load.image('trees', 'assets/skies/ms3-trees.png'); } function create () { bg = this.add.tileSprite(0, 38, 800, 296, 'sky').setOrigin(0, 0); trees = this.add.tileSprite(0, 280, 800, 320, 'trees').setOrigin(0, 0); var animConfig = { key: 'walk', frames: 'walker', frameRate: 60, repeat: -1 }; this.anims.create(animConfig); var sprite = this.add.sprite(400, 484, 'walker', 'frame_0000'); sprite.play('walk'); } function update () { bg.tilePositionX -= 2; trees.tilePositionX -= 6; }
var config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
backgroundColor: '#304858',
scene: {
preload: preload,
create: create,
update: update
}
};
var bg;
var trees;
var game = new Phaser.Game(config);
function preload ()
{
this.load.atlas('walker', 'assets/animations/walker.png', 'assets/animations/walker.json');
this.load.image('sky', 'assets/skies/ms3-sky.png');
this.load.image('trees', 'assets/skies/ms3-trees.png');
}
function create ()
{
bg = this.add.tileSprite(0, 38, 800, 296, 'sky').setOrigin(0, 0);
trees = this.add.tileSprite(0, 280, 800, 320, 'trees').setOrigin(0, 0);
var animConfig = {
key: 'walk',
frames: 'walker',
frameRate: 60,
repeat: -1
};
this.anims.create(animConfig);
var sprite = this.add.sprite(400, 484, 'walker', 'frame_0000');
sprite.play('walk');
}
function update ()
{
bg.tilePositionX -= 2;
trees.tilePositionX -= 6;
}