var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: {
preload: preload,
create: create,
update: update
}
};
var group;
var rect;
var game = new Phaser.Game(config);
function preload ()
{
this.load.image('ball', 'assets/sprites/shinyball.png');
}
function create ()
{
rect = new Phaser.Geom.Rectangle(100, 100, 256, 256);
group = this.add.group({ key: 'ball', frameQuantity: 32 });
Phaser.Actions.RandomRectangle(group.getChildren(), rect);
}
function update ()
{
var children = group.getChildren();
Phaser.Actions.IncXY(children, 1, 1);
Phaser.Actions.WrapInRectangle(children, rect);
}
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: {
preload: preload,
create: create,
update: update
}
};
var group;
var rect;
var game = new Phaser.Game(config);
function preload ()
{
this.load.image('ball', 'assets/sprites/shinyball.png');
}
function create ()
{
rect = new Phaser.Geom.Rectangle(100, 100, 256, 256);
group = this.add.group({ key: 'ball', frameQuantity: 32 });
Phaser.Actions.RandomRectangle(group.getChildren(), rect);
}
function update ()
{
var children = group.getChildren();
Phaser.Actions.IncXY(children, 1, 1);
Phaser.Actions.WrapInRectangle(children, rect);
}