var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
scene: {
preload: preload,
create: create,
update: update
}
};
var x;
var y;
var move = 0;
var group;
var game = new Phaser.Game(config);
function preload ()
{
this.load.image('sky', 'assets/skies/deepblue.png');
this.load.image('ball', 'assets/demoscene/ball-tlb.png');
}
function create ()
{
this.add.image(0, 0, 'sky').setOrigin(0);
group = this.add.group({ key: 'ball', frameQuantity: 128 });
this.input.on('pointermove', function (pointer) {
x = pointer.x;
y = pointer.y;
});
}
function update (time, delta)
{
move += delta;
if (move > 6)
{
Phaser.Actions.ShiftPosition(group.getChildren(), x, y);
move = 0;
}
}
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
scene: {
preload: preload,
create: create,
update: update
}
};
var x;
var y;
var move = 0;
var group;
var game = new Phaser.Game(config);
function preload ()
{
this.load.image('sky', 'assets/skies/deepblue.png');
this.load.image('ball', 'assets/demoscene/ball-tlb.png');
}
function create ()
{
this.add.image(0, 0, 'sky').setOrigin(0);
group = this.add.group({ key: 'ball', frameQuantity: 128 });
this.input.on('pointermove', function (pointer) {
x = pointer.x;
y = pointer.y;
});
}
function update (time, delta)
{
move += delta;
if (move > 6)
{
Phaser.Actions.ShiftPosition(group.getChildren(), x, y);
move = 0;
}
}