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var config = { type: Phaser.WEBGL, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: { preload: preload, create: create } }; var game = new Phaser.Game(config); function preload () { this.load.spritesheet('diamonds', 'assets/sprites/diamonds32x24x5.png', { frameWidth: 32, frameHeight: 24 }); } function create () { var group = this.add.group({ key: 'diamonds', frame: 0, frameQuantity: 50, setXY: { x: 32, y: 32, stepX: 14 }}); Phaser.Actions.SetAlpha(group.getChildren(), 0, 1 / 50); }
var config = {
type: Phaser.WEBGL,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.spritesheet('diamonds', 'assets/sprites/diamonds32x24x5.png', { frameWidth: 32, frameHeight: 24 });
}
function create ()
{
var group = this.add.group({ key: 'diamonds', frame: 0, frameQuantity: 50, setXY: { x: 32, y: 32, stepX: 14 }});
Phaser.Actions.SetAlpha(group.getChildren(), 0, 1 / 50);
}