var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.image('orb', 'assets/sprites/orb-blue.png');
}
function create ()
{
// Create 300 sprites (they all start life at 0x0)
var group = this.add.group({ key: 'orb', frameQuantity: 300 });
var ellipse = new Phaser.Geom.Ellipse(400, 300, 100, 200);
// Randomly position the sprites within the ellipse
Phaser.Actions.RandomEllipse(group.getChildren(), ellipse);
}
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.image('orb', 'assets/sprites/orb-blue.png');
}
function create ()
{
// Create 300 sprites (they all start life at 0x0)
var group = this.add.group({ key: 'orb', frameQuantity: 300 });
var ellipse = new Phaser.Geom.Ellipse(400, 300, 100, 200);
// Randomly position the sprites within the ellipse
Phaser.Actions.RandomEllipse(group.getChildren(), ellipse);
}