var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.image('ball', 'assets/sprites/chunk.png');
}
function create ()
{
// var triangle = new Phaser.Geom.Triangle.BuildEquilateral(400, 100, 380);
var triangle = new Phaser.Geom.Triangle.BuildRight(200, 400, 300, 200);
var group = this.add.group({ key: 'ball', frameQuantity: 64 });
Phaser.Actions.PlaceOnTriangle(group.getChildren(), triangle);
}
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.image('ball', 'assets/sprites/chunk.png');
}
function create ()
{
// var triangle = new Phaser.Geom.Triangle.BuildEquilateral(400, 100, 380);
var triangle = new Phaser.Geom.Triangle.BuildRight(200, 400, 300, 200);
var group = this.add.group({ key: 'ball', frameQuantity: 64 });
Phaser.Actions.PlaceOnTriangle(group.getChildren(), triangle);
}