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var config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: { preload: preload, create: create, update: update } }; var group; var tween; var game = new Phaser.Game(config); function preload () { this.load.spritesheet('balls', 'assets/sprites/balls.png', { frameWidth: 17, frameHeight: 17 }); } function create () { var circle = new Phaser.Geom.Circle(400, 300, 220); group = this.add.group({ key: 'balls', frame: [0, 1, 5], repeat: 10 }); Phaser.Actions.PlaceOnCircle(group.getChildren(), circle); tween = this.tweens.addCounter({ from: 220, to: 100, duration: 3000, delay: 2000, ease: 'Sine.easeInOut', repeat: -1, yoyo: true }); } function update () { Phaser.Actions.RotateAroundDistance(group.getChildren(), { x: 400, y: 300 }, 0.02, tween.getValue()); }
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: {
preload: preload,
create: create,
update: update
}
};
var group;
var tween;
var game = new Phaser.Game(config);
function preload ()
{
this.load.spritesheet('balls', 'assets/sprites/balls.png', { frameWidth: 17, frameHeight: 17 });
}
function create ()
{
var circle = new Phaser.Geom.Circle(400, 300, 220);
group = this.add.group({ key: 'balls', frame: [0, 1, 5], repeat: 10 });
Phaser.Actions.PlaceOnCircle(group.getChildren(), circle);
tween = this.tweens.addCounter({
from: 220,
to: 100,
duration: 3000,
delay: 2000,
ease: 'Sine.easeInOut',
repeat: -1,
yoyo: true
});
}
function update ()
{
Phaser.Actions.RotateAroundDistance(group.getChildren(), { x: 400, y: 300 }, 0.02, tween.getValue());
}