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            class Example extends Phaser.Scene { sprites = []; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('sky', 'assets/skies/lightblue.png'); this.load.image('elephant', 'assets/sprites/elephant.png'); } create () { this.add.image(0, 0, 'sky').setOrigin(0); let text; if (this.input.gamepad.total === 0) { text = this.add.text(10, 10, 'Press any button on a connected Gamepad', { font: '16px Courier', fill: '#00ff00' }); this.input.gamepad.once('connected', function (pad) { console.log('connected', pad.id); for (let i = 0; i < this.input.gamepad.total; i++) { this.sprites.push(this.add.sprite(Phaser.Math.Between(200, 600), Phaser.Math.Between(100, 500), 'elephant')); } text.destroy(); }, this); } else { for (let i = 0; i < this.input.gamepad.total; i++) { this.sprites.push(this.add.sprite(Phaser.Math.Between(200, 600), Phaser.Math.Between(100, 500), 'elephant')); } } } update () { const pads = this.input.gamepad.gamepads; for (let i = 0; i < pads.length; i++) { const gamepad = pads[i]; if (!gamepad) { continue; } const sprite = this.sprites[i]; if (gamepad.left) { sprite.x -= 4; sprite.flipX = false; } else if (gamepad.right) { sprite.x += 4; sprite.flipX = true; } if (gamepad.up) { sprite.y -= 4; } else if (gamepad.down) { sprite.y += 4; } } } } const config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, input: { gamepad: true }, scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
    sprites = [];
    preload ()
    {
        this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
        this.load.image('sky', 'assets/skies/lightblue.png');
        this.load.image('elephant', 'assets/sprites/elephant.png');
    }
    create ()
    {
        this.add.image(0, 0, 'sky').setOrigin(0);
        let text;
        if (this.input.gamepad.total === 0)
        {
            text = this.add.text(10, 10, 'Press any button on a connected Gamepad', { font: '16px Courier', fill: '#00ff00' });
            this.input.gamepad.once('connected', function (pad)
            {
                console.log('connected', pad.id);
                for (let i = 0; i < this.input.gamepad.total; i++)
                {
                    this.sprites.push(this.add.sprite(Phaser.Math.Between(200, 600), Phaser.Math.Between(100, 500), 'elephant'));
                }
                text.destroy();
            }, this);
        }
        else
        {
            for (let i = 0; i < this.input.gamepad.total; i++)
            {
                this.sprites.push(this.add.sprite(Phaser.Math.Between(200, 600), Phaser.Math.Between(100, 500), 'elephant'));
            }
        }
    }
    update ()
    {
        const pads = this.input.gamepad.gamepads;
        for (let i = 0; i < pads.length; i++)
        {
            const gamepad = pads[i];
            if (!gamepad)
            {
                continue;
            }
            const sprite = this.sprites[i];
            if (gamepad.left)
            {
                sprite.x -= 4;
                sprite.flipX = false;
            }
            else if (gamepad.right)
            {
                sprite.x += 4;
                sprite.flipX = true;
            }
            if (gamepad.up)
            {
                sprite.y -= 4;
            }
            else if (gamepad.down)
            {
                sprite.y += 4;
            }
        }
    }
}
const config = {
    type: Phaser.AUTO,
    parent: 'phaser-example',
    width: 800,
    height: 600,
    input: {
        gamepad: true
    },
    scene: Example
};
const game = new Phaser.Game(config);