Build games as easily as you play them — join the Phaser Beam waitlist for Early Access.
class Example extends Phaser.Scene { sprite; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('sky', 'assets/skies/lightblue.png'); this.load.image('elephant', 'assets/sprites/elephant.png'); } create () { this.add.image(0, 0, 'sky').setOrigin(0); this.sprite = this.add.sprite(400, 300, 'elephant'); } update () { if (this.input.gamepad.total === 0) { return; } const pad = this.input.gamepad.getPad(0); if (pad.axes.length) { const axisH = pad.axes[0].getValue(); const axisV = pad.axes[1].getValue(); this.sprite.x += 4 * axisH; this.sprite.y += 4 * axisV; this.sprite.flipX = (axisH > 0); } } } const config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, input: { gamepad: true }, scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
sprite;
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('sky', 'assets/skies/lightblue.png');
this.load.image('elephant', 'assets/sprites/elephant.png');
}
create ()
{
this.add.image(0, 0, 'sky').setOrigin(0);
this.sprite = this.add.sprite(400, 300, 'elephant');
}
update ()
{
if (this.input.gamepad.total === 0)
{
return;
}
const pad = this.input.gamepad.getPad(0);
if (pad.axes.length)
{
const axisH = pad.axes[0].getValue();
const axisV = pad.axes[1].getValue();
this.sprite.x += 4 * axisH;
this.sprite.y += 4 * axisV;
this.sprite.flipX = (axisH > 0);
}
}
}
const config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
input: {
gamepad: true
},
scene: Example
};
const game = new Phaser.Game(config);