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            class Example extends Phaser.Scene { create () { // 37 = LEFT // 38 = UP // 39 = RIGHT // 40 = DOWN const combo = this.input.keyboard.createCombo([ 38, 38, 38, 40, 40, 40, 37, 37, 37, 39, 39, 39 ], { resetOnMatch: true }); this.input.keyboard.on('keycombomatch', event => { console.log('Konami Code entered!'); }); } } const config = { type: Phaser.CANVAS, parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
    create ()
    {
        //  37 = LEFT
        //  38 = UP
        //  39 = RIGHT
        //  40 = DOWN
        const combo = this.input.keyboard.createCombo([ 38, 38, 38, 40, 40, 40, 37, 37, 37, 39, 39, 39 ], { resetOnMatch: true });
        this.input.keyboard.on('keycombomatch', event =>
        {
            console.log('Konami Code entered!');
        });
    }
}
const config = {
    type: Phaser.CANVAS,
    parent: 'phaser-example',
    scene: Example
};
const game = new Phaser.Game(config);