Build games as easily as you play them — join the Phaser Beam waitlist for Early Access.
class Example extends Phaser.Scene { create () { this.input.keyboard.on('keydown_A', event => { if (event.ctrlKey) { console.log('A + CTRL'); } else if (event.altKey) { console.log('A + ALT'); } else if (event.shiftKey) { console.log('A + Shift'); } else { console.log('A without modifier'); } }); } } const config = { type: Phaser.CANVAS, parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
create ()
{
this.input.keyboard.on('keydown_A', event =>
{
if (event.ctrlKey)
{
console.log('A + CTRL');
}
else if (event.altKey)
{
console.log('A + ALT');
}
else if (event.shiftKey)
{
console.log('A + Shift');
}
else
{
console.log('A without modifier');
}
});
}
}
const config = {
type: Phaser.CANVAS,
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);