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class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('atari', 'assets/sprites/atari130xe.png'); this.load.image('diamond', 'assets/sprites/diamond.png'); } create () { // An "immovable" body never separates or bounces during a collision. // It can still move by velocity. const atari = this.physics.add.image(400, 300, 'atari') .setBounce(1, 1) .setCollideWorldBounds(true) .setImmovable(true) .setVelocity(200, 100); const gems = this.physics.add.group({ key: 'diamond', quantity: 24, collideWorldBounds: true }); Phaser.Actions.PlaceOnCircle(gems.getChildren(), new Phaser.Geom.Circle(400, 300, 200)); this.physics.add.collider(atari, gems); } } const config = { type: Phaser.AUTO, width: 800, height: 600, parent: 'phaser-example', physics: { default: 'arcade', arcade: { debug: false } }, scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('atari', 'assets/sprites/atari130xe.png');
this.load.image('diamond', 'assets/sprites/diamond.png');
}
create ()
{
// An "immovable" body never separates or bounces during a collision.
// It can still move by velocity.
const atari = this.physics.add.image(400, 300, 'atari')
.setBounce(1, 1)
.setCollideWorldBounds(true)
.setImmovable(true)
.setVelocity(200, 100);
const gems = this.physics.add.group({
key: 'diamond',
quantity: 24,
collideWorldBounds: true
});
Phaser.Actions.PlaceOnCircle(gems.getChildren(), new Phaser.Geom.Circle(400, 300, 200));
this.physics.add.collider(atari, gems);
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
physics: {
default: 'arcade',
arcade: { debug: false }
},
scene: Example
};
const game = new Phaser.Game(config);