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            // #module const fragShader = ` #define SHADER_NAME GRAYSCALE precision mediump float; uniform sampler2D uMainSampler[%count%]; uniform float gray; varying vec2 outTexCoord; varying float outTexId; varying vec4 outTint; varying vec2 fragCoord; void main() { vec4 texture; %forloop% gl_FragColor = texture; gl_FragColor.rgb = mix(gl_FragColor.rgb, vec3(0.2126 * gl_FragColor.r + 0.7152 * gl_FragColor.g + 0.0722 * gl_FragColor.b), gray); } `; class GrayScalePipeline extends Phaser.Renderer.WebGL.Pipelines.MultiPipeline { constructor (game) { super({ game, fragShader }); this._gray = 1; } onPreRender () { this.set1f('gray', this._gray); } get gray () { return this._gray; } set gray (value) { this._gray = value; } } export default class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.setPath('assets/tests/pipeline/'); this.load.image('cake', 'cake.png'); this.load.image('crab', 'crab.png'); this.load.image('fish', 'fish.png'); this.load.image('pudding', 'pudding.png'); } create () { const grayscalePipeline = this.renderer.pipelines.add('Gray', new GrayScalePipeline(this.game)); this.add.sprite(100, 300, 'pudding'); this.add.sprite(400, 300, 'crab').setScale(1.5).setPipeline(grayscalePipeline); this.fish = this.add.sprite(400, 300, 'fish').setPipeline(grayscalePipeline); this.add.sprite(700, 300, 'cake'); this.input.on('pointermove', pointer => { this.fish.x = pointer.worldX; this.fish.y = pointer.worldY; }); this.tweens.add({ targets: grayscalePipeline, delay: 2000, repeatDelay: 2000, gray: 0, yoyo: true, repeat: -1 }); } } const config = { type: Phaser.WEBGL, width: 800, height: 600, backgroundColor: '#0a0067', parent: 'phaser-example', scene: Example }; let game = new Phaser.Game(config);
// #module
const fragShader = `
#define SHADER_NAME GRAYSCALE
precision mediump float;
uniform sampler2D uMainSampler[%count%];
uniform float gray;
varying vec2 outTexCoord;
varying float outTexId;
varying vec4 outTint;
varying vec2 fragCoord;
void main()
{
    vec4 texture;
    %forloop%
    gl_FragColor = texture;
    gl_FragColor.rgb = mix(gl_FragColor.rgb, vec3(0.2126 * gl_FragColor.r + 0.7152 * gl_FragColor.g + 0.0722 * gl_FragColor.b), gray);
}
`;
class GrayScalePipeline extends Phaser.Renderer.WebGL.Pipelines.MultiPipeline
{
    constructor (game)
    {
        super({
            game,
            fragShader
        });
        this._gray = 1;
    }
    onPreRender ()
    {
        this.set1f('gray', this._gray);
    }
    get gray ()
    {
        return this._gray;
    }
    set gray (value)
    {
        this._gray = value;
    }
}
export default class Example extends Phaser.Scene
{
    constructor ()
    {
        super();
    }
    preload ()
    {
        this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
        this.load.setPath('assets/tests/pipeline/');
        this.load.image('cake', 'cake.png');
        this.load.image('crab', 'crab.png');
        this.load.image('fish', 'fish.png');
        this.load.image('pudding', 'pudding.png');
    }
    create ()
    {
        const grayscalePipeline = this.renderer.pipelines.add('Gray', new GrayScalePipeline(this.game));
        this.add.sprite(100, 300, 'pudding');
        this.add.sprite(400, 300, 'crab').setScale(1.5).setPipeline(grayscalePipeline);
        this.fish = this.add.sprite(400, 300, 'fish').setPipeline(grayscalePipeline);
        this.add.sprite(700, 300, 'cake');
        this.input.on('pointermove', pointer => {
            this.fish.x = pointer.worldX;
            this.fish.y = pointer.worldY;
        });
        this.tweens.add({
            targets: grayscalePipeline,
            delay: 2000,
            repeatDelay: 2000,
            gray: 0,
            yoyo: true,
            repeat: -1
        });
    }
}
const config = {
    type: Phaser.WEBGL,
    width: 800,
    height: 600,
    backgroundColor: '#0a0067',
    parent: 'phaser-example',
    scene: Example
};
let game = new Phaser.Game(config);