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            class Example extends Phaser.Scene { constructor () { super(); this.rope; this.count = 0; } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('bg', 'assets/rope/background-red.png'); this.load.image('banner', 'assets/rope/fade-one.png'); } create () { this.add.image(512, 300, 'bg').setAlpha(0.5); this.rope = this.add.rope(400, 300, 'banner', null, 20); const fx = this.rope.postFX.addGlow(0xffffff, 4, 0, false, 0.1, 32); this.tweens.add({ targets: fx, outerStrength: 10, yoyo: true, loop: -1, ease: 'sine.inout' }); } update () { this.count += 0.1; let points = this.rope.points; for (let i = 0; i < points.length; i++) { points[i].y = Math.sin(i * 0.5 + this.count) * 16; } this.rope.setDirty(); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
    constructor ()
    {
        super();
        this.rope;
        this.count = 0;
    }
    preload ()
    {
        this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
        this.load.image('bg', 'assets/rope/background-red.png');
        this.load.image('banner', 'assets/rope/fade-one.png');
    }
    create ()
    {
        this.add.image(512, 300, 'bg').setAlpha(0.5);
        this.rope = this.add.rope(400, 300, 'banner', null, 20);
        const fx = this.rope.postFX.addGlow(0xffffff, 4, 0, false, 0.1, 32);
        this.tweens.add({
            targets: fx,
            outerStrength: 10,
            yoyo: true,
            loop: -1,
            ease: 'sine.inout'
        });
    }
    update ()
    {
        this.count += 0.1;
        let points = this.rope.points;
        for (let i = 0; i < points.length; i++)
        {
            points[i].y = Math.sin(i * 0.5 + this.count) * 16;
        }
        this.rope.setDirty();
    }
}
const config = {
    type: Phaser.AUTO,
    width: 800,
    height: 600,
    backgroundColor: '#2d2d2d',
    parent: 'phaser-example',
    scene: Example
};
const game = new Phaser.Game(config);