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            class Example extends Phaser.Scene { create () { // Receives every single key down event, regardless of origin or key this.input.keyboard.on('keydown', event => { console.dir(event); }); } } const config = { type: Phaser.CANVAS, parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
    create ()
    {
        //  Receives every single key down event, regardless of origin or key
        this.input.keyboard.on('keydown', event =>
        {
            console.dir(event);
        });
    }
}
const config = {
    type: Phaser.CANVAS,
    parent: 'phaser-example',
    scene: Example
};
const game = new Phaser.Game(config);