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class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('wheel', 'assets/pics/large-color-wheel.png'); } create () { const texture = this.textures.addDynamicTexture('wheelTexture', 800, 600) // Draw the color wheel to our texture texture.stamp('wheel', null, 400, 300); // Now add the finished texture to a Sprite this.add.sprite(400, 300, 'wheelTexture'); // Add a Rectangle so we can show the color we've grabbed const rect = this.add.rectangle(10, 10, 128, 128, 0xffffff).setOrigin(0, 0); const callback = (color) => { rect.setFillStyle(color.color); }; this.input.on('pointerdown', pointer => { texture.snapshotPixel(pointer.worldX, pointer.worldY, callback); }); } } const config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, backgroundColor: '#2d2d6d', scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('wheel', 'assets/pics/large-color-wheel.png');
}
create ()
{
const texture = this.textures.addDynamicTexture('wheelTexture', 800, 600)
// Draw the color wheel to our texture
texture.stamp('wheel', null, 400, 300);
// Now add the finished texture to a Sprite
this.add.sprite(400, 300, 'wheelTexture');
// Add a Rectangle so we can show the color we've grabbed
const rect = this.add.rectangle(10, 10, 128, 128, 0xffffff).setOrigin(0, 0);
const callback = (color) => {
rect.setFillStyle(color.color);
};
this.input.on('pointerdown', pointer => {
texture.snapshotPixel(pointer.worldX, pointer.worldY, callback);
});
}
}
const config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
backgroundColor: '#2d2d6d',
scene: Example
};
const game = new Phaser.Game(config);