Build games as easily as you play them — join the Phaser Beam waitlist for Early Access.
class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('pic', 'assets/pics/cougar-dragonsun.png'); } create () { const pic = this.add.image(400, 300, 'pic'); const maskRect = this.add.rectangle(400, 300, 480, 256, 0x000000).setVisible(false); const mask = maskRect.createGeometryMask(); pic.setMask(mask); this.tweens.add({ targets: maskRect, angle: 360, duration: 5000, repeat: -1 }); } } const config = { type: Phaser.WEBGL, parent: 'phaser-example', width: 800, height: 600, scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('pic', 'assets/pics/cougar-dragonsun.png');
}
create ()
{
const pic = this.add.image(400, 300, 'pic');
const maskRect = this.add.rectangle(400, 300, 480, 256, 0x000000).setVisible(false);
const mask = maskRect.createGeometryMask();
pic.setMask(mask);
this.tweens.add({
targets: maskRect,
angle: 360,
duration: 5000,
repeat: -1
});
}
}
const config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
width: 800,
height: 600,
scene: Example
};
const game = new Phaser.Game(config);