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var config = { type: Phaser.WEBGL, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: { preload: preload, create: create, update: update } }; var tween; var text; var game = new Phaser.Game(config); function preload () { this.load.image('arrow', 'assets/sprites/arrow.png'); } function create () { text = this.add.text(30, 20, '0', { font: '16px Courier', fill: '#00ff00' }); this.add.image(700, 300, 'arrow').setAlpha(0.5); var arrow = this.add.image(100, 300, 'arrow'); tween = this.tweens.add({ targets: arrow, x: 700, ease: 'Linear', duration: 3000 }); this.input.on('pointerdown', function () { tween.restart(); }); } function update () { if (tween.isPlaying()) { text.setText('Progress: ' + tween.progress); } else { text.setText('Click to restart: ' + tween.state); } }
var config = {
type: Phaser.WEBGL,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: {
preload: preload,
create: create,
update: update
}
};
var tween;
var text;
var game = new Phaser.Game(config);
function preload ()
{
this.load.image('arrow', 'assets/sprites/arrow.png');
}
function create ()
{
text = this.add.text(30, 20, '0', { font: '16px Courier', fill: '#00ff00' });
this.add.image(700, 300, 'arrow').setAlpha(0.5);
var arrow = this.add.image(100, 300, 'arrow');
tween = this.tweens.add({
targets: arrow,
x: 700,
ease: 'Linear',
duration: 3000
});
this.input.on('pointerdown', function () {
tween.restart();
});
}
function update ()
{
if (tween.isPlaying())
{
text.setText('Progress: ' + tween.progress);
}
else
{
text.setText('Click to restart: ' + tween.state);
}
}