Build games as easily as you play them — join the Phaser Beam waitlist for Early Access.
class Example extends Phaser.Scene { constructor() { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('bg', 'assets/skies/gradient29.png'); this.load.image('char', 'assets/pics/nayuki.png'); } create () { this.add.image(400, 300, 'bg'); this.add.text(16, 16, 'Drag the Sprite').setFontSize(24).setShadow(1, 1); const sprite = this.add.sprite(400, 300, 'char'); sprite.setInteractive({ draggable: true }); sprite.on('drag', (pointer, dragX, dragY) => sprite.setPosition(dragX, dragY)); } } const config = { type: Phaser.AUTO, width: 800, height: 600, parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
constructor()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('bg', 'assets/skies/gradient29.png');
this.load.image('char', 'assets/pics/nayuki.png');
}
create ()
{
this.add.image(400, 300, 'bg');
this.add.text(16, 16, 'Drag the Sprite').setFontSize(24).setShadow(1, 1);
const sprite = this.add.sprite(400, 300, 'char');
sprite.setInteractive({ draggable: true });
sprite.on('drag', (pointer, dragX, dragY) => sprite.setPosition(dragX, dragY));
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);