Play Animation With Config

var config = {
    type: Phaser.AUTO,
    parent: 'phaser-example',
    width: 800,
    height: 600,
    scene: {
        preload: preload,
        create: create
    }
};

var game = new Phaser.Game(config);

function preload ()
{
    this.load.atlas('cube', 'assets/animations/cube.png', 'assets/animations/cube.json');
}

function create ()
{
    //  Our global 'spin' animation
    this.anims.create({
        key: 'spin',
        frames: this.anims.generateFrameNames('cube', { prefix: 'frame', start: 0, end: 23 }),
        frameRate: 50,
        repeat: -1
    });

    var colors = [ 0xef658c, 0xff9a52, 0xffdf00, 0x31ef8c, 0x21dfff, 0x31aade, 0x5275de, 0x9c55ad, 0xbd208c ];

    var sprite1 = this.add.sprite(200, 300, 'cube').setTint(colors[0]);
    var sprite2 = this.add.sprite(400, 300, 'cube').setTint(colors[1]);
    var sprite3 = this.add.sprite(600, 300, 'cube').setTint(colors[2]);

    //  Play the 'spin' animation
    sprite1.play({ key: 'spin' });

    //  Play the animation and override the default frameRate with a new one
    sprite2.play({ key: 'spin', frameRate: 20 });

    //  Play the animation and set the repeatDelay to 250ms
    sprite3.play({ key: 'spin', repeatDelay: 250 });
}