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var config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, scene: { preload: preload, create: create } }; var game = new Phaser.Game(config); function preload () { this.load.atlas('cube', 'assets/animations/cube.png', 'assets/animations/cube.json'); } function create () { // Our global 'spin' animation this.anims.create({ key: 'spin', frames: this.anims.generateFrameNames('cube', { prefix: 'frame', start: 0, end: 23 }), frameRate: 50, repeat: -1 }); var colors = [ 0xef658c, 0xff9a52, 0xffdf00, 0x31ef8c, 0x21dfff, 0x31aade, 0x5275de, 0x9c55ad, 0xbd208c ]; var sprite1 = this.add.sprite(200, 300, 'cube').setTint(colors[0]); var sprite2 = this.add.sprite(400, 300, 'cube').setTint(colors[1]); var sprite3 = this.add.sprite(600, 300, 'cube').setTint(colors[2]); // Play the 'spin' animation sprite1.play({ key: 'spin' }); // Play the animation and override the default frameRate with a new one sprite2.play({ key: 'spin', frameRate: 20 }); // Play the animation and set the repeatDelay to 250ms sprite3.play({ key: 'spin', repeatDelay: 250 }); }
var config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.atlas('cube', 'assets/animations/cube.png', 'assets/animations/cube.json');
}
function create ()
{
// Our global 'spin' animation
this.anims.create({
key: 'spin',
frames: this.anims.generateFrameNames('cube', { prefix: 'frame', start: 0, end: 23 }),
frameRate: 50,
repeat: -1
});
var colors = [ 0xef658c, 0xff9a52, 0xffdf00, 0x31ef8c, 0x21dfff, 0x31aade, 0x5275de, 0x9c55ad, 0xbd208c ];
var sprite1 = this.add.sprite(200, 300, 'cube').setTint(colors[0]);
var sprite2 = this.add.sprite(400, 300, 'cube').setTint(colors[1]);
var sprite3 = this.add.sprite(600, 300, 'cube').setTint(colors[2]);
// Play the 'spin' animation
sprite1.play({ key: 'spin' });
// Play the animation and override the default frameRate with a new one
sprite2.play({ key: 'spin', frameRate: 20 });
// Play the animation and set the repeatDelay to 250ms
sprite3.play({ key: 'spin', repeatDelay: 250 });
}