Introducing Beam — Play & Create Interactive Video Shorts. Explore Beam →
var config = { type: Phaser.WEBGL, parent: 'phaser-example', width: 800, height: 600, scene: { preload: preload, create: create, update: update } }; var text; var camera; var cursors; var transform; var xAxis; var yAxis; var zAxis; var isPosition = true; var game = new Phaser.Game(config); function preload () { this.load.scenePlugin('Camera3DPlugin', 'plugins/camera3d.min.js', 'Camera3DPlugin', 'cameras3d'); this.load.image('ball', 'assets/sprites/aqua_ball.png'); this.load.image('ball2', 'assets/sprites/yellow_ball.png'); } function create () { var graphics = this.add.graphics(); camera = this.cameras3d.add(85).setZ(350).setPixelScale(16); var sprites = camera.createMultiple(400, 'ball'); camera.randomSphere(200, sprites); sprites = camera.createMultiple(200, 'ball2'); camera.randomSphere(80, sprites); // Our rotation matrix transform = new Phaser.Math.Matrix4(); transform.rotateX(0.01); transform.rotateY(0.02); cursors = this.input.keyboard.createCursorKeys(); text = this.add.text(10, 10, '', { font: '16px Courier', fill: '#00ff00' }); xAxis = new Phaser.Math.Vector3(1, 0, 0); yAxis = new Phaser.Math.Vector3(0, 1, 0); zAxis = new Phaser.Math.Vector3(0, 0, 1); } function update () { camera.transformChildren(transform); updateCamControls(); } function updateCamControls () { if (cursors.left.isDown) { if (isPosition) { camera.x += 4; } else { camera.rotate(0.01, xAxis); } } else if (cursors.right.isDown) { if (isPosition) { camera.x -= 4; } else { camera.rotate(-0.01, xAxis); } } if (cursors.up.isDown) { if (cursors.shift.isDown) { if (isPosition) { camera.y -= 4; } else { camera.rotate(0.01, zAxis); } } else { if (isPosition) { camera.z -= 4; } else { camera.rotate(0.01, yAxis); } } } else if (cursors.down.isDown) { if (cursors.shift.isDown) { if (isPosition) { camera.y += 4; } else { camera.rotate(-0.01, zAxis); } } else { if (isPosition) { camera.z += 4; } else { camera.rotate(-0.01, yAxis); } } } text.setText([ 'camera.x: ' + camera.x, 'camera.y: ' + camera.y, 'camera.z: ' + camera.z ]); }
var config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
width: 800,
height: 600,
scene: {
preload: preload,
create: create,
update: update
}
};
var text;
var camera;
var cursors;
var transform;
var xAxis;
var yAxis;
var zAxis;
var isPosition = true;
var game = new Phaser.Game(config);
function preload ()
{
this.load.scenePlugin('Camera3DPlugin', 'plugins/camera3d.min.js', 'Camera3DPlugin', 'cameras3d');
this.load.image('ball', 'assets/sprites/aqua_ball.png');
this.load.image('ball2', 'assets/sprites/yellow_ball.png');
}
function create ()
{
var graphics = this.add.graphics();
camera = this.cameras3d.add(85).setZ(350).setPixelScale(16);
var sprites = camera.createMultiple(400, 'ball');
camera.randomSphere(200, sprites);
sprites = camera.createMultiple(200, 'ball2');
camera.randomSphere(80, sprites);
// Our rotation matrix
transform = new Phaser.Math.Matrix4();
transform.rotateX(0.01);
transform.rotateY(0.02);
cursors = this.input.keyboard.createCursorKeys();
text = this.add.text(10, 10, '', { font: '16px Courier', fill: '#00ff00' });
xAxis = new Phaser.Math.Vector3(1, 0, 0);
yAxis = new Phaser.Math.Vector3(0, 1, 0);
zAxis = new Phaser.Math.Vector3(0, 0, 1);
}
function update ()
{
camera.transformChildren(transform);
updateCamControls();
}
function updateCamControls ()
{
if (cursors.left.isDown)
{
if (isPosition)
{
camera.x += 4;
}
else
{
camera.rotate(0.01, xAxis);
}
}
else if (cursors.right.isDown)
{
if (isPosition)
{
camera.x -= 4;
}
else
{
camera.rotate(-0.01, xAxis);
}
}
if (cursors.up.isDown)
{
if (cursors.shift.isDown)
{
if (isPosition)
{
camera.y -= 4;
}
else
{
camera.rotate(0.01, zAxis);
}
}
else
{
if (isPosition)
{
camera.z -= 4;
}
else
{
camera.rotate(0.01, yAxis);
}
}
}
else if (cursors.down.isDown)
{
if (cursors.shift.isDown)
{
if (isPosition)
{
camera.y += 4;
}
else
{
camera.rotate(-0.01, zAxis);
}
}
else
{
if (isPosition)
{
camera.z += 4;
}
else
{
camera.rotate(-0.01, yAxis);
}
}
}
text.setText([
'camera.x: ' + camera.x,
'camera.y: ' + camera.y,
'camera.z: ' + camera.z
]);
}