var sceneConfig = {
preload: preload,
create: create,
update: update,
cameras: [
{
width: 400,
height: 300,
backgroundColor: '#ff0000'
},
{
x: 400,
y: 0,
width: 400,
height: 300,
backgroundColor: '#ff00ff'
},
{
x: 0,
y: 300,
width: 400,
height: 300,
backgroundColor: '#ffff00'
},
{
x: 400,
y: 300,
width: 400,
height: 300,
backgroundColor: '#00ff00'
}
]
};
var config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
width: 800,
height: 600,
scene: sceneConfig
};
var image;
var game = new Phaser.Game(config);
function preload ()
{
this.load.image('mech', 'assets/pics/titan-mech.png');
}
function create ()
{
image = this.add.image(200, 150, 'mech');
}
function update ()
{
image.rotation += 0.01;
}
var sceneConfig = {
preload: preload,
create: create,
update: update,
cameras: [
{
width: 400,
height: 300,
backgroundColor: '#ff0000'
},
{
x: 400,
y: 0,
width: 400,
height: 300,
backgroundColor: '#ff00ff'
},
{
x: 0,
y: 300,
width: 400,
height: 300,
backgroundColor: '#ffff00'
},
{
x: 400,
y: 300,
width: 400,
height: 300,
backgroundColor: '#00ff00'
}
]
};
var config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
width: 800,
height: 600,
scene: sceneConfig
};
var image;
var game = new Phaser.Game(config);
function preload ()
{
this.load.image('mech', 'assets/pics/titan-mech.png');
}
function create ()
{
image = this.add.image(200, 150, 'mech');
}
function update ()
{
image.rotation += 0.01;
}