var config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
scene: {
preload: preload,
create: create,
update: update
},
width: 800,
height: 600
};
var game = new Phaser.Game(config);
var fadeCamera;
var flashCamera;
var shakeCamera;
function preload ()
{
this.load.image('CherilPerils', 'assets/tests/camera/CherilPerils.png');
}
function create ()
{
this.add.image(0, 0, 'CherilPerils');
this.cameras.main.setViewport(5, 5, 390, 290);
fadeCamera = this.cameras.add(405, 5, 390, 290);
flashCamera = this.cameras.add(5, 305, 390, 290);
shakeCamera = this.cameras.add(405, 305, 390, 290);
fadeCamera.fade(2000);
flashCamera.flash(1000);
}
function update ()
{
// flashCamera.flash(750);
shakeCamera.shake(1000, 0.025);
if (fadeCamera.fadeEffect.alpha >= 1)
{
fadeCamera.fadeEffect.alpha = 0;
fadeCamera.fade(2000);
}
}
var config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
scene: {
preload: preload,
create: create,
update: update
},
width: 800,
height: 600
};
var game = new Phaser.Game(config);
var fadeCamera;
var flashCamera;
var shakeCamera;
function preload ()
{
this.load.image('CherilPerils', 'assets/tests/camera/CherilPerils.png');
}
function create ()
{
this.add.image(0, 0, 'CherilPerils');
this.cameras.main.setViewport(5, 5, 390, 290);
fadeCamera = this.cameras.add(405, 5, 390, 290);
flashCamera = this.cameras.add(5, 305, 390, 290);
shakeCamera = this.cameras.add(405, 305, 390, 290);
fadeCamera.fade(2000);
flashCamera.flash(1000);
}
function update ()
{
// flashCamera.flash(750);
shakeCamera.shake(1000, 0.025);
if (fadeCamera.fadeEffect.alpha >= 1)
{
fadeCamera.fadeEffect.alpha = 0;
fadeCamera.fade(2000);
}
}