var config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
scene: {
preload: preload,
create: create,
update: update
},
width: 800,
height: 600
};
var game = new Phaser.Game(config);
var fadeCamera;
var flashCamera;
var shakeCamera;
var camerasAdded = [];
var camerasRemoved = [];
var adding = false;
var scene;
function preload() {
this.load.image('CherilPerils', 'assets/tests/camera/CherilPerils.png');
}
function create() {
var image = this.add.image(0, 0, 'CherilPerils');
this.cameras.main.setSize(400, 300);
fadeCamera = this.cameras.add(400, 0, 400, 300);
flashCamera = this.cameras.add(0, 300, 400, 300);
shakeCamera = this.cameras.add(400, 300, 400, 300);
fadeCamera.on('camerafadeoutcomplete', function () {
fadeCamera.fade(1000);
});
fadeCamera.fade(1000);
camerasAdded.push(fadeCamera, shakeCamera, flashCamera);
scene = this;
addAndRemove();
}
function update()
{
flashCamera.flash(1000);
shakeCamera.shake(1000);
}
function addAndRemove()
{
if (adding)
{
if (camerasRemoved.length > 0)
{
var addingCamera = camerasRemoved.pop();
camerasAdded.push(addingCamera);
scene.cameras.addExisting(addingCamera);
}
else
{
adding = false;
}
}
else
{
if (camerasAdded.length > 0)
{
var removingCamera = camerasAdded.pop();
camerasRemoved.push(removingCamera);
scene.cameras.remove(removingCamera);
}
else
{
adding = true;
}
}
setTimeout(addAndRemove, 500);
}
var config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
scene: {
preload: preload,
create: create,
update: update
},
width: 800,
height: 600
};
var game = new Phaser.Game(config);
var fadeCamera;
var flashCamera;
var shakeCamera;
var camerasAdded = [];
var camerasRemoved = [];
var adding = false;
var scene;
function preload() {
this.load.image('CherilPerils', 'assets/tests/camera/CherilPerils.png');
}
function create() {
var image = this.add.image(0, 0, 'CherilPerils');
this.cameras.main.setSize(400, 300);
fadeCamera = this.cameras.add(400, 0, 400, 300);
flashCamera = this.cameras.add(0, 300, 400, 300);
shakeCamera = this.cameras.add(400, 300, 400, 300);
fadeCamera.on('camerafadeoutcomplete', function () {
fadeCamera.fade(1000);
});
fadeCamera.fade(1000);
camerasAdded.push(fadeCamera, shakeCamera, flashCamera);
scene = this;
addAndRemove();
}
function update()
{
flashCamera.flash(1000);
shakeCamera.shake(1000);
}
function addAndRemove()
{
if (adding)
{
if (camerasRemoved.length > 0)
{
var addingCamera = camerasRemoved.pop();
camerasAdded.push(addingCamera);
scene.cameras.addExisting(addingCamera);
}
else
{
adding = false;
}
}
else
{
if (camerasAdded.length > 0)
{
var removingCamera = camerasAdded.pop();
camerasRemoved.push(removingCamera);
scene.cameras.remove(removingCamera);
}
else
{
adding = true;
}
}
setTimeout(addAndRemove, 500);
}