Introducing Beam — Play & Create Interactive Video Shorts. Explore Beam →
var config = { type: Phaser.AUTO, parent: 'phaser-example', scene: { preload: preload, create: create, update: update }, width: 800, height: 600 }; var game = new Phaser.Game(config); var player; var sky; var space; var w; var h; function preload() { this.load.image('star', 'assets/demoscene/star2.png'); this.load.image('dude', 'assets/sprites/phaser-dude.png'); } function create() { w = this.cameras.main.width; h = this.cameras.main.height; bg = this.add.group({ key: 'star', frameQuantity: 300 }); sky = new Phaser.Display.Color(120, 120, 255); space = new Phaser.Display.Color(0, 0, 0); player = this.add.sprite(w / 2, 0, 'dude'); this.cameras.main.startFollow(player); var rect = new Phaser.Geom.Rectangle(0, -2 * h, w, 2 * h); Phaser.Actions.RandomRectangle(bg.getChildren(), rect); } function update() { player.y = (Math.cos(this.time.now / 1000) * (h - 10)) - h; var hexColor = Phaser.Display.Color.Interpolate.ColorWithColor(sky, space, -h * 2, player.y); this.cameras.main.setBackgroundColor(hexColor); }
var config = {
type: Phaser.AUTO,
parent: 'phaser-example',
scene: {
preload: preload,
create: create,
update: update
},
width: 800,
height: 600
};
var game = new Phaser.Game(config);
var player;
var sky;
var space;
var w;
var h;
function preload()
{
this.load.image('star', 'assets/demoscene/star2.png');
this.load.image('dude', 'assets/sprites/phaser-dude.png');
}
function create()
{
w = this.cameras.main.width;
h = this.cameras.main.height;
bg = this.add.group({ key: 'star', frameQuantity: 300 });
sky = new Phaser.Display.Color(120, 120, 255);
space = new Phaser.Display.Color(0, 0, 0);
player = this.add.sprite(w / 2, 0, 'dude');
this.cameras.main.startFollow(player);
var rect = new Phaser.Geom.Rectangle(0, -2 * h, w, 2 * h);
Phaser.Actions.RandomRectangle(bg.getChildren(), rect);
}
function update()
{
player.y = (Math.cos(this.time.now / 1000) * (h - 10)) - h;
var hexColor = Phaser.Display.Color.Interpolate.ColorWithColor(sky, space, -h * 2, player.y);
this.cameras.main.setBackgroundColor(hexColor);
}