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var CustomPipeline2 = new Phaser.Class({ Extends: Phaser.Renderer.WebGL.Pipelines.TextureTintPipeline, initialize: function CustomPipeline2 (game) { Phaser.Renderer.WebGL.Pipelines.TextureTintPipeline.call(this, { game: game, renderer: game.renderer, fragShader: [ "precision mediump float;", "uniform float time;", "uniform vec2 resolution;", "uniform sampler2D uMainSampler;", "varying vec2 outTexCoord;", "void main( void ) {", "vec2 uv = outTexCoord;", "//uv.y *= -1.0;", "uv.y += (sin((uv.x + (time * 0.5)) * 10.0) * 0.1) + (sin((uv.x + (time * 0.2)) * 32.0) * 0.01);", "vec4 texColor = texture2D(uMainSampler, uv);", "gl_FragColor = texColor;", "}" ].join('\n') }); } }); var GameScene = new Phaser.Class({ Extends: Phaser.Scene, initialize: function GameScene () { Phaser.Scene.call(this, { key: 'gameScene', active: true }); this.player = null; this.cursors = null; this.score = 0; this.scoreText = null; this.t = 0; this.customPipeline; }, preload: function () { this.load.image('sky', 'src/games/firstgame/assets/sky.png'); this.load.image('ground', 'src/games/firstgame/assets/platform.png'); this.load.image('star', 'src/games/firstgame/assets/star.png'); this.load.image('bomb', 'src/games/firstgame/assets/bomb.png'); this.load.spritesheet('dude', 'src/games/firstgame/assets/dude.png', { frameWidth: 32, frameHeight: 48 }); }, create: function () { this.customPipeline = this.game.renderer.addPipeline('Custom', new CustomPipeline2(this.game)); this.customPipeline.setFloat2('resolution', this.game.config.width, this.game.config.height); var sky = this.add.image(400, 300, 'sky'); var platforms = this.physics.add.staticGroup(); platforms.create(400, 568, 'ground').setScale(2).refreshBody(); platforms.create(600, 400, 'ground'); platforms.create(50, 250, 'ground'); platforms.create(750, 220, 'ground'); var player = this.physics.add.sprite(100, 450, 'dude'); player.setBounce(0.2); player.setCollideWorldBounds(true); this.anims.create({ key: 'left', frames: this.anims.generateFrameNumbers('dude', { start: 0, end: 3 }), frameRate: 10, repeat: -1 }); this.anims.create({ key: 'turn', frames: [ { key: 'dude', frame: 4 } ], frameRate: 20 }); this.anims.create({ key: 'right', frames: this.anims.generateFrameNumbers('dude', { start: 5, end: 8 }), frameRate: 10, repeat: -1 }); this.cursors = this.input.keyboard.createCursorKeys(); var stars = this.physics.add.group({ key: 'star', repeat: 11, setXY: { x: 12, y: 0, stepX: 70 } }); stars.children.iterate(function (child) { child.setBounceY(Phaser.Math.FloatBetween(0.4, 0.8)); }); this.scoreText = this.add.text(16, 16, 'score: 0', { fontSize: '32px', fill: '#000' }); this.physics.add.collider(player, platforms); this.physics.add.collider(stars, platforms); this.physics.add.overlap(player, stars, this.collectStar, null, this); this.player = player; this.cameras.main.ignore([ player, stars, platforms ]); var cam1 = this.cameras.main; var cam2 = this.cameras.add(0, 0, 800, 600); cam2.ignore([ sky, this.scoreText ]); console.log('sky', sky.willRender(cam1), sky.willRender(cam2)); console.log('text', this.scoreText.willRender(cam1), this.scoreText.willRender(cam2)); cam2.setRenderToTexture(this.customPipeline); }, update: function () { var cursors = this.cursors; var player = this.player; if (cursors.left.isDown) { player.setVelocityX(-160); player.anims.play('left', true); } else if (cursors.right.isDown) { player.setVelocityX(160); player.anims.play('right', true); } else { player.setVelocityX(0); player.anims.play('turn'); } if (cursors.up.isDown && player.body.touching.down) { player.setVelocityY(-330); } this.customPipeline.setFloat1('time', this.t); this.t += 0.005 }, collectStar: function (player, star) { star.disableBody(true, true); this.score += 10; this.scoreText.setText('Score: ' + this.score); } }); var config = { type: Phaser.WEBGL, parent: 'phaser-example', width: 800, height: 600, physics: { default: 'arcade', arcade: { gravity: { y: 300 }, debug: false } }, scene: GameScene }; var game = new Phaser.Game(config);
var CustomPipeline2 = new Phaser.Class({
Extends: Phaser.Renderer.WebGL.Pipelines.TextureTintPipeline,
initialize:
function CustomPipeline2 (game)
{
Phaser.Renderer.WebGL.Pipelines.TextureTintPipeline.call(this, {
game: game,
renderer: game.renderer,
fragShader: [
"precision mediump float;",
"uniform float time;",
"uniform vec2 resolution;",
"uniform sampler2D uMainSampler;",
"varying vec2 outTexCoord;",
"void main( void ) {",
"vec2 uv = outTexCoord;",
"//uv.y *= -1.0;",
"uv.y += (sin((uv.x + (time * 0.5)) * 10.0) * 0.1) + (sin((uv.x + (time * 0.2)) * 32.0) * 0.01);",
"vec4 texColor = texture2D(uMainSampler, uv);",
"gl_FragColor = texColor;",
"}"
].join('\n')
});
}
});
var GameScene = new Phaser.Class({
Extends: Phaser.Scene,
initialize:
function GameScene ()
{
Phaser.Scene.call(this, { key: 'gameScene', active: true });
this.player = null;
this.cursors = null;
this.score = 0;
this.scoreText = null;
this.t = 0;
this.customPipeline;
},
preload: function ()
{
this.load.image('sky', 'src/games/firstgame/assets/sky.png');
this.load.image('ground', 'src/games/firstgame/assets/platform.png');
this.load.image('star', 'src/games/firstgame/assets/star.png');
this.load.image('bomb', 'src/games/firstgame/assets/bomb.png');
this.load.spritesheet('dude', 'src/games/firstgame/assets/dude.png', { frameWidth: 32, frameHeight: 48 });
},
create: function ()
{
this.customPipeline = this.game.renderer.addPipeline('Custom', new CustomPipeline2(this.game));
this.customPipeline.setFloat2('resolution', this.game.config.width, this.game.config.height);
var sky = this.add.image(400, 300, 'sky');
var platforms = this.physics.add.staticGroup();
platforms.create(400, 568, 'ground').setScale(2).refreshBody();
platforms.create(600, 400, 'ground');
platforms.create(50, 250, 'ground');
platforms.create(750, 220, 'ground');
var player = this.physics.add.sprite(100, 450, 'dude');
player.setBounce(0.2);
player.setCollideWorldBounds(true);
this.anims.create({
key: 'left',
frames: this.anims.generateFrameNumbers('dude', { start: 0, end: 3 }),
frameRate: 10,
repeat: -1
});
this.anims.create({
key: 'turn',
frames: [ { key: 'dude', frame: 4 } ],
frameRate: 20
});
this.anims.create({
key: 'right',
frames: this.anims.generateFrameNumbers('dude', { start: 5, end: 8 }),
frameRate: 10,
repeat: -1
});
this.cursors = this.input.keyboard.createCursorKeys();
var stars = this.physics.add.group({
key: 'star',
repeat: 11,
setXY: { x: 12, y: 0, stepX: 70 }
});
stars.children.iterate(function (child) {
child.setBounceY(Phaser.Math.FloatBetween(0.4, 0.8));
});
this.scoreText = this.add.text(16, 16, 'score: 0', { fontSize: '32px', fill: '#000' });
this.physics.add.collider(player, platforms);
this.physics.add.collider(stars, platforms);
this.physics.add.overlap(player, stars, this.collectStar, null, this);
this.player = player;
this.cameras.main.ignore([ player, stars, platforms ]);
var cam1 = this.cameras.main;
var cam2 = this.cameras.add(0, 0, 800, 600);
cam2.ignore([ sky, this.scoreText ]);
console.log('sky', sky.willRender(cam1), sky.willRender(cam2));
console.log('text', this.scoreText.willRender(cam1), this.scoreText.willRender(cam2));
cam2.setRenderToTexture(this.customPipeline);
},
update: function ()
{
var cursors = this.cursors;
var player = this.player;
if (cursors.left.isDown)
{
player.setVelocityX(-160);
player.anims.play('left', true);
}
else if (cursors.right.isDown)
{
player.setVelocityX(160);
player.anims.play('right', true);
}
else
{
player.setVelocityX(0);
player.anims.play('turn');
}
if (cursors.up.isDown && player.body.touching.down)
{
player.setVelocityY(-330);
}
this.customPipeline.setFloat1('time', this.t);
this.t += 0.005
},
collectStar: function (player, star)
{
star.disableBody(true, true);
this.score += 10;
this.scoreText.setText('Score: ' + this.score);
}
});
var config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
width: 800,
height: 600,
physics: {
default: 'arcade',
arcade: {
gravity: { y: 300 },
debug: false
}
},
scene: GameScene
};
var game = new Phaser.Game(config);