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class Example extends Phaser.Scene { graphics; curve; path; create () { this.graphics = this.add.graphics(); this.path = { t: 0, vec: new Phaser.Math.Vector2() }; // x, y, xRadius, yRadius, startAngle, endAngle, clockwise, rotation // curve = new Phaser.Curves.Ellipse(400, 300, 100, 260, 0, 180, false); // With minimal arguments it creates a circle of radius 260 centered on 400x300: this.curve = new Phaser.Curves.Ellipse(400, 300, 260); this.tweens.add({ targets: this.path, t: 1, ease: 'Linear', duration: 4000, repeat: -1 }); // By adjusting the radius you can create a spiral effect this.tweens.add({ targets: this.curve, xRadius: 50, yRadius: 200, ease: 'Sine.easeInOut', duration: 16000, yoyo: true, repeat: -1 }); } update () { this.graphics.clear(); this.graphics.lineStyle(2, 0xffffff, 1); this.curve.draw(this.graphics, 64); this.curve.getPoint(this.path.t, this.path.vec); this.graphics.fillStyle(0xff0000, 1); this.graphics.fillCircle(this.path.vec.x, this.path.vec.y, 8); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
graphics;
curve;
path;
create ()
{
this.graphics = this.add.graphics();
this.path = { t: 0, vec: new Phaser.Math.Vector2() };
// x, y, xRadius, yRadius, startAngle, endAngle, clockwise, rotation
// curve = new Phaser.Curves.Ellipse(400, 300, 100, 260, 0, 180, false);
// With minimal arguments it creates a circle of radius 260 centered on 400x300:
this.curve = new Phaser.Curves.Ellipse(400, 300, 260);
this.tweens.add({
targets: this.path,
t: 1,
ease: 'Linear',
duration: 4000,
repeat: -1
});
// By adjusting the radius you can create a spiral effect
this.tweens.add({
targets: this.curve,
xRadius: 50,
yRadius: 200,
ease: 'Sine.easeInOut',
duration: 16000,
yoyo: true,
repeat: -1
});
}
update ()
{
this.graphics.clear();
this.graphics.lineStyle(2, 0xffffff, 1);
this.curve.draw(this.graphics, 64);
this.curve.getPoint(this.path.t, this.path.vec);
this.graphics.fillStyle(0xff0000, 1);
this.graphics.fillCircle(this.path.vec.x, this.path.vec.y, 8);
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);