Introducing Beam — Play & Create Interactive Video Shorts. Explore Beam →
var config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, pixelArt: true, physics: { default: 'arcade', }, scene: { preload: preload, create: create, update: updateDirect } }; var ship; var game = new Phaser.Game(config); function preload () { this.load.image('ship', 'assets/sprites/fmship.png'); this.load.tilemapTiledJSON('map', 'assets/tilemaps/maps/super-mario.json'); this.load.image('tiles1', 'assets/tilemaps/tiles/super-mario.png'); } function create () { this.cameras.main.setBounds(0, 0, 3392, 100); this.physics.world.setBounds(0, 0, 3392, 240); var map = this.make.tilemap({ key: 'map' }); var tileset = map.addTilesetImage('SuperMarioBros-World1-1', 'tiles1'); var layer = map.createStaticLayer('World1', tileset, 0, 0); cursors = this.input.keyboard.createCursorKeys(); // ship = this.physics.add.image(400, 100, 'ship').setAngle(90).setCollideWorldBounds(true); ship = this.add.image(400, 100, 'ship').setAngle(90); this.cameras.main.startFollow(ship, true, 0.08, 0.08); this.cameras.main.setZoom(4); } function updateDirect () { if (cursors.left.isDown && ship.x > 0) { ship.setAngle(-90); ship.x -= 2.5; } else if (cursors.right.isDown && ship.x < 3392) { ship.setAngle(90); ship.x += 2.5; } if (cursors.up.isDown && ship.y > 0) { ship.y -= 2.5; } else if (cursors.down.isDown && ship.y < 240) { ship.y += 2.5; } } function update () { ship.setVelocity(0); if (cursors.left.isDown) { ship.setAngle(-90).setVelocityX(-200); } else if (cursors.right.isDown) { ship.setAngle(90).setVelocityX(200); } if (cursors.up.isDown) { ship.setVelocityY(-200); } else if (cursors.down.isDown) { ship.setVelocityY(200); } }
var config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
pixelArt: true,
physics: {
default: 'arcade',
},
scene: {
preload: preload,
create: create,
update: updateDirect
}
};
var ship;
var game = new Phaser.Game(config);
function preload ()
{
this.load.image('ship', 'assets/sprites/fmship.png');
this.load.tilemapTiledJSON('map', 'assets/tilemaps/maps/super-mario.json');
this.load.image('tiles1', 'assets/tilemaps/tiles/super-mario.png');
}
function create ()
{
this.cameras.main.setBounds(0, 0, 3392, 100);
this.physics.world.setBounds(0, 0, 3392, 240);
var map = this.make.tilemap({ key: 'map' });
var tileset = map.addTilesetImage('SuperMarioBros-World1-1', 'tiles1');
var layer = map.createStaticLayer('World1', tileset, 0, 0);
cursors = this.input.keyboard.createCursorKeys();
// ship = this.physics.add.image(400, 100, 'ship').setAngle(90).setCollideWorldBounds(true);
ship = this.add.image(400, 100, 'ship').setAngle(90);
this.cameras.main.startFollow(ship, true, 0.08, 0.08);
this.cameras.main.setZoom(4);
}
function updateDirect ()
{
if (cursors.left.isDown && ship.x > 0)
{
ship.setAngle(-90);
ship.x -= 2.5;
}
else if (cursors.right.isDown && ship.x < 3392)
{
ship.setAngle(90);
ship.x += 2.5;
}
if (cursors.up.isDown && ship.y > 0)
{
ship.y -= 2.5;
}
else if (cursors.down.isDown && ship.y < 240)
{
ship.y += 2.5;
}
}
function update ()
{
ship.setVelocity(0);
if (cursors.left.isDown)
{
ship.setAngle(-90).setVelocityX(-200);
}
else if (cursors.right.isDown)
{
ship.setAngle(90).setVelocityX(200);
}
if (cursors.up.isDown)
{
ship.setVelocityY(-200);
}
else if (cursors.down.isDown)
{
ship.setVelocityY(200);
}
}