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var CustomPipeline2 = new Phaser.Class({ Extends: Phaser.Renderer.WebGL.Pipelines.TextureTintPipeline, initialize: function CustomPipeline2 (game) { Phaser.Renderer.WebGL.Pipelines.TextureTintPipeline.call(this, { game: game, renderer: game.renderer, fragShader: [ "precision mediump float;", "uniform float time;", "uniform vec2 resolution;", "uniform sampler2D uMainSampler;", "varying vec2 outTexCoord;", "#define MAX_ITER 4", "void main( void )", "{", "vec2 v_texCoord = gl_FragCoord.xy / resolution;", "vec2 p = v_texCoord * 8.0 - vec2(20.0);", "vec2 i = p;", "float c = 1.0;", "float inten = .05;", "for (int n = 0; n < MAX_ITER; n++)", "{", "float t = time * (1.0 - (3.0 / float(n+1)));", "i = p + vec2(cos(t - i.x) + sin(t + i.y),", "sin(t - i.y) + cos(t + i.x));", "c += 1.0/length(vec2(p.x / (sin(i.x+t)/inten),", "p.y / (cos(i.y+t)/inten)));", "}", "c /= float(MAX_ITER);", "c = 1.5 - sqrt(c);", "vec4 texColor = vec4(0.0, 0.01, 0.015, 1.0);", "texColor.rgb *= (1.0 / (1.0 - (c + 0.05)));", "vec4 pixel = texture2D(uMainSampler, outTexCoord);", "gl_FragColor = pixel + texColor;", "}" ].join('\n') }); } }); var config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, backgroundColor: '#000000', scene: { preload: preload, create: create, update: update } }; var time = 0; var game = new Phaser.Game(config); function preload () { this.load.image('volcano', 'assets/pics/remember-me.jpg'); this.load.image('hotdog', 'assets/sprites/hotdog.png'); customPipeline = game.renderer.addPipeline('Custom', new CustomPipeline2(game)); customPipeline.setFloat2('resolution', game.config.width, game.config.height); } function create () { this.add.image(400, 300, 'volcano').setAlpha(0.2); this.add.image(400, 300, 'hotdog').setScrollFactor(0); this.cameras.main.setRenderToTexture(customPipeline); var cursors = this.input.keyboard.createCursorKeys(); var controlConfig = { camera: this.cameras.main, left: cursors.left, right: cursors.right, up: cursors.up, down: cursors.down, acceleration: 0.06, drag: 0.0005, maxSpeed: 1.0 }; controls = new Phaser.Cameras.Controls.SmoothedKeyControl(controlConfig); } function update (t, delta) { controls.update(delta); customPipeline.setFloat1('time', time); time += 0.005; }
var CustomPipeline2 = new Phaser.Class({
Extends: Phaser.Renderer.WebGL.Pipelines.TextureTintPipeline,
initialize:
function CustomPipeline2 (game)
{
Phaser.Renderer.WebGL.Pipelines.TextureTintPipeline.call(this, {
game: game,
renderer: game.renderer,
fragShader: [
"precision mediump float;",
"uniform float time;",
"uniform vec2 resolution;",
"uniform sampler2D uMainSampler;",
"varying vec2 outTexCoord;",
"#define MAX_ITER 4",
"void main( void )",
"{",
"vec2 v_texCoord = gl_FragCoord.xy / resolution;",
"vec2 p = v_texCoord * 8.0 - vec2(20.0);",
"vec2 i = p;",
"float c = 1.0;",
"float inten = .05;",
"for (int n = 0; n < MAX_ITER; n++)",
"{",
"float t = time * (1.0 - (3.0 / float(n+1)));",
"i = p + vec2(cos(t - i.x) + sin(t + i.y),",
"sin(t - i.y) + cos(t + i.x));",
"c += 1.0/length(vec2(p.x / (sin(i.x+t)/inten),",
"p.y / (cos(i.y+t)/inten)));",
"}",
"c /= float(MAX_ITER);",
"c = 1.5 - sqrt(c);",
"vec4 texColor = vec4(0.0, 0.01, 0.015, 1.0);",
"texColor.rgb *= (1.0 / (1.0 - (c + 0.05)));",
"vec4 pixel = texture2D(uMainSampler, outTexCoord);",
"gl_FragColor = pixel + texColor;",
"}"
].join('\n')
});
}
});
var config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
backgroundColor: '#000000',
scene: {
preload: preload,
create: create,
update: update
}
};
var time = 0;
var game = new Phaser.Game(config);
function preload ()
{
this.load.image('volcano', 'assets/pics/remember-me.jpg');
this.load.image('hotdog', 'assets/sprites/hotdog.png');
customPipeline = game.renderer.addPipeline('Custom', new CustomPipeline2(game));
customPipeline.setFloat2('resolution', game.config.width, game.config.height);
}
function create ()
{
this.add.image(400, 300, 'volcano').setAlpha(0.2);
this.add.image(400, 300, 'hotdog').setScrollFactor(0);
this.cameras.main.setRenderToTexture(customPipeline);
var cursors = this.input.keyboard.createCursorKeys();
var controlConfig = {
camera: this.cameras.main,
left: cursors.left,
right: cursors.right,
up: cursors.up,
down: cursors.down,
acceleration: 0.06,
drag: 0.0005,
maxSpeed: 1.0
};
controls = new Phaser.Cameras.Controls.SmoothedKeyControl(controlConfig);
}
function update (t, delta)
{
controls.update(delta);
customPipeline.setFloat1('time', time);
time += 0.005;
}