World Coordinate From Another Scene

var UIScene = new Phaser.Class({

    Extends: Phaser.Scene,

    initialize:

    function UIScene ()
    {
        Phaser.Scene.call(this, { key: 'ui' });
    },

    create: function ()
    {
        var text = this.add.text(10, 10).setText('Click to move');

        text.setShadow(1, 1, '#000000', 2);

        var worldCamera = this.scene.get('world').cameras.main;

        this.input.on('pointermove', function (pointer) {

            var pos = worldCamera.getWorldPoint(pointer.x, pointer.y);

            text.setText([
                'World: ' + pos.x + ' x ' + pos.y,
                'Camera: ' + worldCamera.midPoint.x + ' x ' + worldCamera.midPoint.y
            ]);

        });
    }

});

var WorldScene = new Phaser.Class({

    Extends: Phaser.Scene,

    initialize:

    function WorldScene ()
    {
        Phaser.Scene.call(this, { key: 'world' });
    },

    preload: function ()
    {
        this.load.image('map', 'assets/tests/camera/earthbound-scarab.png');
    },

    create: function ()
    {
        this.cameras.main.setBounds(0, 0, 1024, 2048);
        
        this.add.image(0, 0, 'map').setOrigin(0);

        this.cameras.main.setZoom(1);
        this.cameras.main.centerOn(0, 0);

        var pos = 0;

        this.input.on('pointerdown', function () {

            var cam = this.cameras.main;

            if (pos === 0)
            {
                cam.pan(767, 1096, 2000, 'Power2');
                cam.zoomTo(4, 3000);
                pos++;
            }
            else if (pos === 1)
            {
                cam.pan(703, 1621, 2000, 'Elastic');
                cam.zoomTo(2, 3000);
                pos++;
            }
            else if (pos === 2)
            {
                cam.pan(256, 623, 2000, 'Sine.easeInOut');
                cam.zoomTo(1, 3000);
                pos++;
            }
            else if (pos === 3)
            {
                cam.pan(166, 304, 2000);
                cam.zoomTo(4, 1500);
                pos++;
            }
            else if (pos === 4)
            {
                cam.pan(624, 158, 2000);
                cam.zoomTo(0.8, 3000);
                pos++;
            }
            else if (pos === 5)
            {
                cam.pan(600, 330, 2000);
                pos++;
            }
            else if (pos === 6)
            {
                cam.pan(748, 488, 2000);
                cam.zoomTo(1, 1000);
                pos++;
            }
            else if (pos === 7)
            {
                cam.pan(1003, 1719, 2000);
                pos++;
            }
            else if (pos === 8)
            {
                cam.pan(0, 0, 500);
                pos = 0;
            }

        }, this);

        this.scene.launch('ui');
    }

});

var config = {
    type: Phaser.AUTO,
    parent: 'phaser-example',
    width: 800,
    height: 600,
    pixelArt: true,
    physics: {
        default: 'arcade',
    },
    scene: [ WorldScene, UIScene ]
};

var game = new Phaser.Game(config);