Introducing Beam — Play & Create Interactive Video Shorts. Explore Beam →
var config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, pixelArt: true, physics: { default: 'arcade', }, scene: { preload: preload, create: create, update: update } }; var ship; var game = new Phaser.Game(config); function preload () { this.load.image('map', 'assets/tests/camera/earthbound-scarab.png'); this.load.image('ship', 'assets/sprites/fmship.png'); } function create () { this.cameras.main.setBounds(0, 0, 1024, 2048); this.add.image(0, 0, 'map').setOrigin(0).setScrollFactor(1); cursors = this.input.keyboard.createCursorKeys(); ship = this.physics.add.image(400.5, 301.3, 'ship'); // ship = this.add.image(400.5, 301.3, 'ship'); this.cameras.main.startFollow(ship, true, 0.09, 0.09); // this.cameras.main.roundPixels = true; this.cameras.main.setZoom(4); } function updateDirect () { if (cursors.left.isDown) { ship.setAngle(-90); ship.x -= 2.5; } else if (cursors.right.isDown) { ship.setAngle(90); ship.x += 2.5; } if (cursors.up.isDown) { ship.setAngle(0); ship.y -= 2.5; } else if (cursors.down.isDown) { ship.setAngle(-180); ship.y += 2.5; } } function update () { ship.setVelocity(0); if (cursors.left.isDown) { ship.setAngle(-90).setVelocityX(-200); } else if (cursors.right.isDown) { ship.setAngle(90).setVelocityX(200); } if (cursors.up.isDown) { ship.setAngle(0).setVelocityY(-200); } else if (cursors.down.isDown) { ship.setAngle(-180).setVelocityY(200); } }
var config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
pixelArt: true,
physics: {
default: 'arcade',
},
scene: {
preload: preload,
create: create,
update: update
}
};
var ship;
var game = new Phaser.Game(config);
function preload ()
{
this.load.image('map', 'assets/tests/camera/earthbound-scarab.png');
this.load.image('ship', 'assets/sprites/fmship.png');
}
function create ()
{
this.cameras.main.setBounds(0, 0, 1024, 2048);
this.add.image(0, 0, 'map').setOrigin(0).setScrollFactor(1);
cursors = this.input.keyboard.createCursorKeys();
ship = this.physics.add.image(400.5, 301.3, 'ship');
// ship = this.add.image(400.5, 301.3, 'ship');
this.cameras.main.startFollow(ship, true, 0.09, 0.09);
// this.cameras.main.roundPixels = true;
this.cameras.main.setZoom(4);
}
function updateDirect ()
{
if (cursors.left.isDown)
{
ship.setAngle(-90);
ship.x -= 2.5;
}
else if (cursors.right.isDown)
{
ship.setAngle(90);
ship.x += 2.5;
}
if (cursors.up.isDown)
{
ship.setAngle(0);
ship.y -= 2.5;
}
else if (cursors.down.isDown)
{
ship.setAngle(-180);
ship.y += 2.5;
}
}
function update ()
{
ship.setVelocity(0);
if (cursors.left.isDown)
{
ship.setAngle(-90).setVelocityX(-200);
}
else if (cursors.right.isDown)
{
ship.setAngle(90).setVelocityX(200);
}
if (cursors.up.isDown)
{
ship.setAngle(0).setVelocityY(-200);
}
else if (cursors.down.isDown)
{
ship.setAngle(-180).setVelocityY(200);
}
}