Render To Texture Shader 3

var CustomPipeline2 = new Phaser.Class({

    Extends: Phaser.Renderer.WebGL.Pipelines.TextureTintPipeline,

    initialize:

    function CustomPipeline2 (game)
    {
        Phaser.Renderer.WebGL.Pipelines.TextureTintPipeline.call(this, {
            game: game,
            renderer: game.renderer,
            fragShader: [
            "precision mediump float;",

            "uniform float     time;",
            "uniform vec2      resolution;",
            "uniform sampler2D uMainSampler;",
            "varying vec2 outTexCoord;",

            "void main( void ) {",

                "vec2 uv = outTexCoord;",
                "//uv.y *= -1.0;",
                "uv.y += (sin((uv.x + (time * 0.5)) * 10.0) * 0.1) + (sin((uv.x + (time * 0.2)) * 32.0) * 0.01);",
                "vec4 texColor = texture2D(uMainSampler, uv);",
                "gl_FragColor = texColor;",

            "}"
            ].join('\n')
        });
    } 

});

var config = {
    type: Phaser.AUTO,
    parent: 'phaser-example',
    width: 800,
    height: 600,
    backgroundColor: '#000000',
    scene: {
        preload: preload,
        create: create,
        update: update
    }
};

var time = 0;

var game = new Phaser.Game(config);

function preload ()
{
    this.load.image('volcano', 'assets/pics/rick-and-morty-by-sawuinhaff-da64e7y.png');
    this.load.image('hotdog', 'assets/sprites/hotdog.png');

    customPipeline = game.renderer.addPipeline('Custom', new CustomPipeline2(game));
    customPipeline.setFloat2('resolution', game.config.width, game.config.height);
}

function create ()
{
    this.add.image(400, 300, 'volcano');
    this.add.image(400, 300, 'hotdog').setScrollFactor(0);

    this.cameras.main.setRenderToTexture(customPipeline);

    var cursors = this.input.keyboard.createCursorKeys();

    var controlConfig = {
        camera: this.cameras.main,
        left: cursors.left,
        right: cursors.right,
        up: cursors.up,
        down: cursors.down,
        acceleration: 0.06,
        drag: 0.0005,
        maxSpeed: 1.0
    };

    controls = new Phaser.Cameras.Controls.SmoothedKeyControl(controlConfig);
}

function update (t, delta)
{
    controls.update(delta);

    customPipeline.setFloat1('time', time);

    time += 0.005;
}